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https://github.com/Relintai/pandemonium_demo_projects.git
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79 lines
2.0 KiB
GDScript3
79 lines
2.0 KiB
GDScript3
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extends Test
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var _do_raycasts = false
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onready var _raycast_visuals = ImmediateGeometry.new()
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func _ready():
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var material = SpatialMaterial.new()
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material.flags_unshaded = true
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material.vertex_color_use_as_albedo = true
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_raycast_visuals.material_override = material
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add_child(_raycast_visuals)
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move_child(_raycast_visuals, get_child_count())
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yield(start_timer(0.5), "timeout")
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if is_timer_canceled():
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return
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_do_raycasts = true
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func _physics_process(_delta):
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if not _do_raycasts:
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return
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_do_raycasts = false
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Log.print_log("* Start Raycasting...")
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_raycast_visuals.clear()
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_raycast_visuals.begin(Mesh.PRIMITIVE_LINES)
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for shape in $Shapes.get_children():
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var body = shape as PhysicsBody
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var space_state = body.get_world().direct_space_state
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Log.print_log("* Testing: %s" % body.name)
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var center = body.global_transform.origin
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# Raycast entering from the top.
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var res = _add_raycast(space_state, center + Vector3(0.0, 2.0, 0.0), center)
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Log.print_log("Raycast in: %s" % ("HIT" if res else "NO HIT"))
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# Raycast exiting from inside.
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center.x -= 0.2
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res = _add_raycast(space_state, center, center - Vector3(0.0, 3.0, 0.0))
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Log.print_log("Raycast out: %s" % ("HIT" if res else "NO HIT"))
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# Raycast all inside.
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center.x += 0.4
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res = _add_raycast(space_state, center, center - Vector3(0.0, 0.8, 0.0))
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Log.print_log("Raycast inside: %s" % ("HIT" if res else "NO HIT"))
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_raycast_visuals.end()
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func _add_raycast(space_state, pos_start, pos_end):
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var result = space_state.intersect_ray(pos_start, pos_end)
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if result:
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_raycast_visuals.set_color(Color.green)
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else:
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_raycast_visuals.set_color(Color.red.darkened(0.5))
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# Draw raycast line.
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_raycast_visuals.add_vertex(pos_start)
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_raycast_visuals.add_vertex(pos_end)
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# Draw raycast arrow.
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_raycast_visuals.add_vertex(pos_end)
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_raycast_visuals.add_vertex(pos_end + Vector3(-0.05, 0.1, 0.0))
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_raycast_visuals.add_vertex(pos_end)
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_raycast_visuals.add_vertex(pos_end + Vector3(0.05, 0.1, 0.0))
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return result
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