pandemonium_demo_projects/3d/ik/fps/gun_emission.tres

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[gd_resource type="SpatialMaterial" format=2]
[resource]
roughness = 0.0
emission_enabled = true
emission = Color( 1, 0, 0, 1 )
emission_energy = 1.0
emission_operator = 0
emission_on_uv2 = false