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22 lines
582 B
GDScript3
22 lines
582 B
GDScript3
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extends Node
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onready var captured_image = $CapturedImage
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func _on_CaptureButton_pressed():
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get_viewport().set_clear_mode(Viewport.CLEAR_MODE_ONLY_NEXT_FRAME)
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# Wait until the frame has finished before getting the texture.
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yield(VisualServer, "frame_post_draw")
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# Retrieve the captured image.
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var img = get_viewport().get_texture().get_data()
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# Flip it on the y-axis (because it's flipped).
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img.flip_y()
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# Create a texture for it.
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var tex = ImageTexture.new()
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tex.create_from_image(img)
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# Set the texture to the captured image node.
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captured_image.set_texture(tex)
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