pandemonium_demo_projects/3d/physics_tests/tests/static_scene_plane.tscn

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[gd_scene load_steps=3 format=2]
[sub_resource type="PlaneMesh" id=1]
[sub_resource type="ConcavePolygonShape" id=2]
data = PoolVector3Array( -1, 0, 1, 1, 0, -1, 1, 0, 1, -1, 0, 1, -1, 0, -1, 1, 0, -1 )
[node name="StaticBodyPlane" type="StaticBody"]
[node name="MeshInstance" type="MeshInstance" parent="."]
transform = Transform( 50, 0, 0, 0, 1, 0, 0, 0, 50, 0, 0, 0 )
mesh = SubResource( 1 )
material/0 = null
[node name="CollisionShape" type="CollisionShape" parent="."]
transform = Transform( 50, 0, 0, 0, 1, 0, 0, 0, 50, 0, 0, 0 )
shape = SubResource( 2 )