mirror of
https://github.com/Relintai/pandemonium_demo_projects.git
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139 lines
5.6 KiB
GDScript3
139 lines
5.6 KiB
GDScript3
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extends Node
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# Below are a number of helper functions that show how you can use the raw sensor data to determine the orientation
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# of your phone/device. The cheapest phones only have an accelerometer only the most expensive phones have all three.
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# Note that none of this logic filters data. Filters introduce lag but also provide stability. There are plenty
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# of examples on the internet on how to implement these. I wanted to keep this straight forward.
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# We draw a few arrow objects to visualize the vectors and two cubes to show two implementation for orientating
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# these cubes to our phones orientation.
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# This is a 3D example however reading the phones orientation is also invaluable for 2D
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# This function calculates a rotation matrix based on a direction vector. As our arrows are cylindrical we don't
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# care about the rotation around this axis.
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func get_basis_for_arrow(p_vector):
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var rotate = Basis()
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# as our arrow points up, Y = our direction vector
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rotate.y = p_vector.normalized()
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# get an arbitrary vector we can use to calculate our other two vectors
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var v = Vector3(1.0, 0.0, 0.0)
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if abs(v.dot(rotate.y)) > 0.9:
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v = Vector3(0.0, 1.0, 0.0)
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# use our vector to get a vector perpendicular to our two vectors
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rotate.x = rotate.y.cross(v).normalized()
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# and the cross product again gives us our final vector perpendicular to our previous two vectors
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rotate.z = rotate.x.cross(rotate.y).normalized()
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return rotate
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# This function combines the magnetometer reading with the gravity vector to get a vector that points due north
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func calc_north(p_grav, p_mag):
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# Always use normalized vectors!
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p_grav = p_grav.normalized()
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# Calculate east (or is it west) by getting our cross product.
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# The cross product of two normalized vectors returns a vector that
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# is perpendicular to our two vectors
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var east = p_grav.cross(p_mag.normalized()).normalized()
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# Cross again to get our horizon aligned north
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return east.cross(p_grav).normalized()
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# This function creates an orientation matrix using the magnetometer and gravity vector as inputs.
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func orientate_by_mag_and_grav(p_mag, p_grav):
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var rotate = Basis()
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# as always, normalize!
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p_mag = p_mag.normalized()
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# gravity points down, so - gravity points up!
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rotate.y = -p_grav.normalized()
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# Cross products with our magnetic north gives an aligned east (or west, I always forget)
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rotate.x = rotate.y.cross(p_mag)
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# And cross product again and we get our aligned north completing our matrix
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rotate.z = rotate.x.cross(rotate.y)
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return rotate
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# This function takes our gyro input and update an orientation matrix accordingly
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# The gyro is special as this vector does not contain a direction but rather a
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# rotational velocity. This is why we multiply our values with delta.
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func rotate_by_gyro(p_gyro, p_basis, p_delta):
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var rotate = Basis()
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rotate = rotate.rotated(p_basis.x, -p_gyro.x * p_delta)
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rotate = rotate.rotated(p_basis.y, -p_gyro.y * p_delta)
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rotate = rotate.rotated(p_basis.z, -p_gyro.z * p_delta)
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return rotate * p_basis
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# This function corrects the drift in our matrix by our gravity vector
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func drift_correction(p_basis, p_grav):
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# as always, make sure our vector is normalized but also invert as our gravity points down
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var real_up = -p_grav.normalized()
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# start by calculating the dot product, this gives us the cosine angle between our two vectors
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var dot = p_basis.y.dot(real_up)
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# if our dot is 1.0 we're good
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if dot < 1.0:
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# the cross between our two vectors gives us a vector perpendicular to our two vectors
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var axis = p_basis.y.cross(real_up).normalized()
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var correction = Basis(axis, acos(dot))
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p_basis = correction * p_basis
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return p_basis
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func _process(delta):
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# Get our data
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var acc = Input.get_accelerometer()
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var grav = Input.get_gravity()
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var mag = Input.get_magnetometer()
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var gyro = Input.get_gyroscope()
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# Show our base values
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get_node("Control/Accelerometer").text = "Accelerometer: " + str(acc) + ", gravity: " + str(grav)
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get_node("Control/Magnetometer").text = "Magnetometer: " + str(mag)
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get_node("Control/Gyroscope").text = "Gyroscope: " + str(gyro)
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# Check if we have all needed data
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if grav.length() < 0.1:
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if acc.length() < 0.1:
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# we don't have either...
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grav = Vector3(0.0, -1.0, 0.0)
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else:
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# The gravity vector is calculated by the OS by combining the other sensor inputs.
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# If we don't have a gravity vector, from now on, use accelerometer...
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grav = acc
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if mag.length() < 0.1:
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mag = Vector3(1.0, 0.0, 0.0)
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# Update our arrow showing gravity
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get_node("Arrows/AccelerometerArrow").transform.basis = get_basis_for_arrow(grav)
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# Update our arrow showing our magnetometer
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# Note that in absense of other strong magnetic forces this will point to magnetic north, which is not horizontal thanks to the earth being, uhm, round
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get_node("Arrows/MagnetoArrow").transform.basis = get_basis_for_arrow(mag)
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# Calculate our north vector and show that
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var north = calc_north(grav,mag)
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get_node("Arrows/NorthArrow").transform.basis = get_basis_for_arrow(north)
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# Combine our magnetometer and gravity vector to position our box. This will be fairly accurate
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# but our magnetometer can be easily influenced by magnets. Cheaper phones often don't have gyros
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# so it is a good backup.
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var mag_and_grav = get_node("Boxes/MagAndGrav")
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mag_and_grav.transform.basis = orientate_by_mag_and_grav(mag, grav).orthonormalized()
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# Using our gyro and do a drift correction using our gravity vector gives the best result
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var gyro_and_grav = get_node("Boxes/GyroAndGrav")
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var new_basis = rotate_by_gyro(gyro, gyro_and_grav.transform.basis, delta).orthonormalized()
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gyro_and_grav.transform.basis = drift_correction(new_basis, grav)
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