pandemonium_demo_projects/misc/os_test/actions.gd

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GDScript3
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extends Node
func _on_OpenShellWeb_pressed():
OS.shell_open("https://example.com")
func _on_OpenShellFolder_pressed():
var path = OS.get_environment("HOME")
if path == "":
# Windows-specific.
path = OS.get_environment("USERPROFILE")
OS.shell_open(path)
func _on_ChangeWindowTitle_pressed():
OS.set_window_title("Modified window title. Unicode characters for testing: é € × Ù ¨")
func _on_ChangeWindowIcon_pressed():
var image = preload("res://icon.png").get_data()
# Use an operation that will cause the icon to change in a visible manner.
image.bumpmap_to_normalmap()
OS.set_icon(image)
func _on_MoveWindowToForeground_pressed():
OS.set_window_title("Will move window to foreground in 5 seconds, try unfocusing the window...")
yield(get_tree().create_timer(5), "timeout")
OS.move_window_to_foreground()
# Restore the previous window title.
OS.set_window_title(ProjectSettings.get_setting("application/config/name"))
func _on_RequestAttention_pressed():
OS.set_window_title("Will request attention in 5 seconds, try unfocusing the window...")
yield(get_tree().create_timer(5), "timeout")
OS.request_attention()
# Restore the previous window title.
OS.set_window_title(ProjectSettings.get_setting("application/config/name"))
func _on_VibrateDeviceShort_pressed():
Input.vibrate_handheld(200)
func _on_VibrateDeviceLong_pressed():
Input.vibrate_handheld(1000)
func _on_AddGlobalMenuItems_pressed():
OS.global_menu_add_item("Hello", "World", 0, null)
OS.global_menu_add_separator("Hello")
OS.global_menu_add_item("Hello2", "World2", 0, null)
func _on_RemoveGlobalMenuItem_pressed():
OS.global_menu_remove_item("Hello", 0)
func _on_GetClipboard_pressed():
OS.alert("Clipboard contents:\n\n%s" % OS.clipboard)
func _on_SetClipboard_pressed():
OS.clipboard = "Modified clipboard contents. Unicode characters for testing: é € × Ù ¨"
func _on_DisplayAlert_pressed():
OS.alert("Hello from Godot! Close this dialog to resume the main window.")
func _on_KillCurrentProcess_pressed():
OS.kill(OS.get_process_id())