pandemonium_demo_projects/2d/physics_tests/tests/functional/test_pyramid.gd

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GDScript3
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extends Test
export(int, 1, 100) var height = 10
export(Vector2) var box_size = Vector2(40.0, 40.0)
export(Vector2) var box_spacing = Vector2(0.0, 0.0)
func _ready():
_create_pyramid()
func _create_pyramid():
var root_node = $Pyramid
var template_body = create_rigidbody_box(box_size, true)
var pos_y = -0.5 * box_size.y - box_spacing.y
for level in height:
var level_index = height - level - 1
var num_boxes = 2 * level_index + 1
var row_node = Node2D.new()
row_node.position = Vector2(0.0, pos_y)
row_node.name = "Row%02d" % (level + 1)
root_node.add_child(row_node)
var pos_x = -0.5 * (num_boxes - 1) * (box_size.x + box_spacing.x)
for box_index in range(num_boxes):
var box = template_body.duplicate()
box.position = Vector2(pos_x, 0.0)
box.name = "Box%02d" % (box_index + 1)
row_node.add_child(box)
pos_x += box_size.x + box_spacing.x
pos_y -= box_size.y + box_spacing.y
template_body.queue_free()