pandemonium_demo_projects/2d/skeleton/level/level.gd

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GDScript3
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extends Node2D
const LIMIT_LEFT = -315
const LIMIT_TOP = -250
const LIMIT_RIGHT = 955
const LIMIT_BOTTOM = 690
func _ready():
for child in get_children():
if child is Player:
var camera = child.get_node("Camera2D")
camera.limit_left = LIMIT_LEFT
camera.limit_top = LIMIT_TOP
camera.limit_right = LIMIT_RIGHT
camera.limit_bottom = LIMIT_BOTTOM