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; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=4
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_global_script_classes=[ {
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"base": "Node2D",
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"class": @"AxisMarker2D",
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"language": @"GDScript",
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"path": "res://marker/AxisMarker2D.gd"
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}, {
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"base": "Spatial",
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"class": @"AxisMarker3D",
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"language": @"GDScript",
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"path": "res://marker/AxisMarker3D.gd"
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} ]
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_global_script_class_icons={
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"AxisMarker2D": "res://marker/AxisMarker2D.svg",
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"AxisMarker3D": "res://marker/AxisMarker3D.svg"
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}
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[application]
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config/name="Matrix Transform"
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config/description="This demo project is a playground where you can visualize how transforms work.
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Do not 'run' this project. You are only meant to use it within the Godot editor.
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For more information, see the Matrices and Transforms article."
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run/main_scene="res://3D.tscn"
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config/icon="res://icon.png"
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[rendering]
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vram_compression/import_etc=true
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vram_compression/import_etc2=false
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environment/default_environment="res://default_env.tres"
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