pandemonium_demo_projects/3d/voxel/settings.gd

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GDScript3
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extends Node
var render_distance = 7
var fog_enabled = true
var world_type = 0 # Not saved, only used during runtime.
var _save_path = "user://settings.json"
var _loaded = false
func _enter_tree():
if Settings._loaded:
printerr("Error: Settings is an AutoLoad singleton and it shouldn't be instanced elsewhere.")
printerr("Please delete the instance at: " + String(get_path()))
else:
Settings._loaded = true
var file = File.new()
if file.file_exists(_save_path):
file.open(_save_path, File.READ)
while file.get_position() < file.get_len():
# Get the saved dictionary from the next line in the save file
var data = parse_json(file.get_line())
render_distance = data["render_distance"]
fog_enabled = data["fog_enabled"]
file.close()
else:
save_settings()
func save_settings():
var file = File.new()
file.open(_save_path, File.WRITE)
var data = {
"render_distance": render_distance,
"fog_enabled": fog_enabled,
}
file.store_line(to_json(data))
file.close()