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40 lines
1.9 KiB
Plaintext
40 lines
1.9 KiB
Plaintext
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[gd_scene load_steps=3 format=2]
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[node name="Explanations" type="RichTextLabel"]
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anchor_right = 1.0
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anchor_bottom = 1.0
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margin_left = 10.0
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margin_top = -370.0
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margin_right = -10.0
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margin_bottom = -730.0
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rect_clip_content = false
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mouse_filter = 2
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size_flags_vertical = 4
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custom_fonts/bold_font = ExtResource( 1 )
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custom_fonts/normal_font = ExtResource( 2 )
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bbcode_enabled = true
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bbcode_text = "This example shows how to apply the State programming pattern in GDscript, including Hierarchical States, and a pushdown automaton.
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States are common in games. You can use the pattern to:
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1. Separate each behavior and transitions between behaviors, thus make scripts shorter and easier to manage
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2. Respect the Single Responsibility Principle. Each State object represents [b]one[/b] action
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3. Improve your code's structure. Look at the scene tree and FileSystem tab: without looking at the code, you'll know what the Player can or cannot do.
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You can read more about States in the excellent [url=http://gameprogrammingpatterns.com/state.html]Game Programming Patterns ebook[/url]."
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text = "This example shows how to apply the State programming pattern in GDscript, including Hierarchical States, and a pushdown automaton.
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States are common in games. You can use the pattern to:
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1. Separate each behavior and transitions between behaviors, thus make scripts shorter and easier to manage
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2. Respect the Single Responsibility Principle. Each State object represents one action
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3. Improve your code's structure. Look at the scene tree and FileSystem tab: without looking at the code, you'll know what the Player can or cannot do.
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You can read more about States in the excellent Game Programming Patterns ebook."
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}
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