tool extends EditorPlugin var blog_icon : Texture = null #func _ready(): # gallery_icon = ResourceLoader.load("res://addons/web_gallery/icons/icon_gallery.svg", ) func enable_plugin() ->void: pass func disable_plugin() ->void: pass func get_plugin_name() -> String: return "WebBlogEditorPlugin" #func handles(object: Object) -> bool: # return false #func has_main_screen() -> bool: # return false #func make_visible(visible: bool) -> void: # pass