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Fixed a few small typos in the readme.
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@ -6,15 +6,15 @@ An experimantal CMS (Web Content Management System) using the [Pandemonium Engin
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With a similar design to my old cms ([CrystalCMS](https://github.com/Relintai/crystal_cms)), except with adapted content creation workflow for both in-editor
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(eventually in-app) and web interface based use.
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The project itself resides in the games folder. Open that with the proper version of the pandemonium engine.
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The project itself resides in the game folder. Open that with the proper version of the pandemonium engine.
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For now you can see the required engine commit hash in the [engine's master entry in this file.](https://github.com/Relintai/pandemonium_cms/blob/master/HEADS),
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For now you can see the required engine commit hash in the [engine's master entry in this file](https://github.com/Relintai/pandemonium_cms/blob/master/HEADS),
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which you can use to get an executable from the engine's [github actions tab](https://github.com/Relintai/pandemonium_engine/actions), or you can
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[compile](#compiling) it yourself.
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The current idea is that everything will be implemented as plugins, so they can be easily reused for different projects. THe main
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The current idea is that everything will be implemented as plugins, so they can be easily reused for different projects.
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When it gets mature enough (and is worth having) it will probably be turned into an (or multiple) c++ engine module(s).
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When it gets mature enough (and is worth having) it will probably be turned into one (or multiple) c++ engine module(s).
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## Project overview
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