Fixed a few small typos in the readme.

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Relintai 2022-08-25 17:13:18 +02:00
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@ -6,15 +6,15 @@ An experimantal CMS (Web Content Management System) using the [Pandemonium Engin
With a similar design to my old cms ([CrystalCMS](https://github.com/Relintai/crystal_cms)), except with adapted content creation workflow for both in-editor
(eventually in-app) and web interface based use.
The project itself resides in the games folder. Open that with the proper version of the pandemonium engine.
The project itself resides in the game folder. Open that with the proper version of the pandemonium engine.
For now you can see the required engine commit hash in the [engine's master entry in this file.](https://github.com/Relintai/pandemonium_cms/blob/master/HEADS),
For now you can see the required engine commit hash in the [engine's master entry in this file](https://github.com/Relintai/pandemonium_cms/blob/master/HEADS),
which you can use to get an executable from the engine's [github actions tab](https://github.com/Relintai/pandemonium_engine/actions), or you can
[compile](#compiling) it yourself.
The current idea is that everything will be implemented as plugins, so they can be easily reused for different projects. THe main
The current idea is that everything will be implemented as plugins, so they can be easily reused for different projects.
When it gets mature enough (and is worth having) it will probably be turned into an (or multiple) c++ engine module(s).
When it gets mature enough (and is worth having) it will probably be turned into one (or multiple) c++ engine module(s).
## Project overview