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https://github.com/Relintai/pandemonium_cms.git
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Static site generation prototype implementation.
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parent
410803d818
commit
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92
game/StaticMain.gd
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92
game/StaticMain.gd
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extends WebServer
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# Maybe WebNodes should get a method like get_property_list?
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# (like get_uri_list, get_served_folder_list, get_served_file_list)
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# Would likely be good for other things, like cleanups aswell.
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var StaticWebServerRequest = preload("res://StaticWebServerRequest.gd")
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func _ready() -> void:
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start()
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func prepare_dir(export_folder : String) -> void:
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var dir : Directory = Directory.new()
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if dir.dir_exists(export_folder):
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OS.move_to_trash(export_folder)
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dir.make_dir_recursive(export_folder)
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func make_dir_recursive(folder : String) -> void:
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var dir : Directory = Directory.new()
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dir.make_dir_recursive(folder)
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func export_web_project() -> void:
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if !get_web_root():
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print("!get_web_root()")
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return
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var export_folder : String = OS.get_user_data_dir().append_path("export/")
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prepare_dir(export_folder)
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evaluate_web_node(get_web_root(), "/", export_folder)
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func copy_folder(path_from : String, path_to : String) -> void:
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var dir : Directory = Directory.new()
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dir.make_dir_recursive(path_to)
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if dir.open(path_from) == OK:
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dir.list_dir_begin(true)
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var file_name : String = dir.get_next()
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while !file_name.empty():
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if dir.current_is_dir():
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copy_folder(path_from.append_path(file_name), path_to.append_path(file_name))
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else:
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dir.copy(path_from.plus_file(file_name), path_to.plus_file(file_name))
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file_name = dir.get_next()
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else:
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print("An error occurred when trying to access the path: %s " % path_from)
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func write_index(n : WebNode, path : String) -> void:
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var request : WebServerRequestScriptable = StaticWebServerRequest.new()
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request._set_server(self)
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request._set_web_root(get_web_root())
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n.handle_request(request)
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var file : File = File.new()
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file.open(path.plus_file("index.html"), File.WRITE)
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file.store_string(request.compiled_body)
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file.close()
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func evaluate_web_node(n : WebNode, web_node_path : String, path : String) -> void:
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make_dir_recursive(path)
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if n is WebRoot:
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if n.www_root_path != "":
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copy_folder(n.www_root_path, path)
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for c in n.get_children():
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if c is WebNode:
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if c.uri_segment != "/":
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continue
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write_index(c, path)
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break
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else:
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write_index(n, path)
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for c in n.get_children():
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if c is WebNode:
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if c.uri_segment.empty() || c.uri_segment == "/":
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continue
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evaluate_web_node(c, web_node_path.append_path(c.uri_segment), path.append_path(c.uri_segment))
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func _on_ExportButton_pressed() -> void:
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export_web_project()
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func _on_OpenFolderButton_pressed() -> void:
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OS.shell_open(OS.get_user_data_dir())
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36
game/StaticMain.tscn
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36
game/StaticMain.tscn
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[gd_scene load_steps=3 format=2]
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[ext_resource path="res://WebRoot.tscn" type="PackedScene" id=1]
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[ext_resource path="res://StaticMain.gd" type="Script" id=2]
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[node name="StaticMain" type="WebServer"]
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script = ExtResource( 2 )
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[node name="WebRoot" parent="." instance=ExtResource( 1 )]
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www_root_path = "res://www/"
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[node name="PanelContainer" type="PanelContainer" parent="."]
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anchor_right = 1.0
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anchor_bottom = 1.0
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[node name="VBoxContainer" type="VBoxContainer" parent="PanelContainer"]
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margin_left = 7.0
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margin_top = 7.0
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margin_right = 1017.0
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margin_bottom = 593.0
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alignment = 1
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[node name="ExportButton" type="Button" parent="PanelContainer/VBoxContainer"]
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margin_top = 271.0
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margin_right = 1010.0
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margin_bottom = 291.0
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text = "Export"
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[node name="OpenFolderButton" type="Button" parent="PanelContainer/VBoxContainer"]
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margin_top = 295.0
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margin_right = 1010.0
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margin_bottom = 315.0
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text = "Open Export Folder"
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[connection signal="pressed" from="PanelContainer/VBoxContainer/ExportButton" to="." method="_on_ExportButton_pressed"]
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[connection signal="pressed" from="PanelContainer/VBoxContainer/OpenFolderButton" to="." method="_on_OpenFolderButton_pressed"]
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33
game/StaticWebServerRequest.gd
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33
game/StaticWebServerRequest.gd
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extends WebServerRequestScriptable
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enum ResponseType {
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RESPONSE_TYPE_NONE = 0,
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RESPONSE_TYPE_NORMAL = 1,
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RESPONSE_TYPE_FILE = 2,
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RESPONSE_TYPE_REDIRECT = 3,
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};
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var _response_type : int = 0
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var _status_code : int = HTTPServerEnums.HTTP_STATUS_CODE_200_OK
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var _sent_message : String = ""
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var _error_handler_called : bool = false
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func _send_redirect(location: String, status_code: int) -> void:
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_response_type = ResponseType.RESPONSE_TYPE_REDIRECT;
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_status_code = status_code;
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_sent_message = location;
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func _send() -> void:
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_response_type = ResponseType.RESPONSE_TYPE_NORMAL;
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_sent_message = get_compiled_body();
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func _send_file(p_file_path: String) -> void:
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_response_type = ResponseType.RESPONSE_TYPE_FILE;
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_sent_message = p_file_path;
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func _send_error(error_code: int) -> void:
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_error_handler_called = true;
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get_server().get_web_root().handle_error_send_request(self, error_code);
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7
game/addons/static_web_root/plugin.cfg
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7
game/addons/static_web_root/plugin.cfg
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[plugin]
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name="Static Web Root"
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description=""
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author="Relintai"
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version=""
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script="plugin.gd"
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10
game/addons/static_web_root/plugin.gd
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10
game/addons/static_web_root/plugin.gd
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tool
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extends EditorPlugin
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func _enter_tree() -> void:
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pass
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func _exit_tree() -> void:
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pass
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@ -56,7 +56,7 @@ config/icon="res://icon.png"
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[editor_plugins]
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enabled=PoolStringArray( "res://addons/web_gallery/plugin.cfg", "res://addons/web_pages/plugin.cfg" )
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enabled=PoolStringArray( "res://addons/static_web_root/plugin.cfg", "res://addons/web_gallery/plugin.cfg", "res://addons/web_pages/plugin.cfg" )
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[physics]
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BIN
game/www/test.png
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BIN
game/www/test.png
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Binary file not shown.
After Width: | Height: | Size: 3.2 KiB |
35
game/www/test.png.import
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35
game/www/test.png.import
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/test.png-0eb5febe8ea387b363ac224917537c15.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://www/test.png"
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dest_files=[ "res://.import/test.png-0eb5febe8ea387b363ac224917537c15.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=true
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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process/normal_map_invert_y=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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