pandemonium_cms/game/project.pandemonium

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
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_global_script_classes=[ {
"base": "WebNode",
"class": @"WebBlog",
"language": @"GDScript",
"path": "res://addons/web_blog/classes/WebBlog.gd"
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}, {
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"base": "WebNode",
"class": @"WebBlogPost",
"language": @"GDScript",
"path": "res://addons/web_blog/classes/WebBlogPost.gd"
}, {
"base": "Resource",
"class": @"WebBlogPostEntry",
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"language": @"GDScript",
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"path": "res://addons/web_blog/classes/WebBlogPostEntry.gd"
}, {
"base": "Resource",
"class": @"WebBlogPostEntryTitleText",
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"language": @"GDScript",
"path": "res://addons/web_blog/classes/post_entries/WebBlogPostEntryTitleText.gd"
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} ]
_global_script_class_icons={
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@"WebBlogPost": "res://addons/web_blog/icons/icon_web_blog_post.svg",
@"WebBlogPostEntryTitleText": "res://addons/web_blog/icons/icon_web_blog_post_entry_title_text.svg",
@"WebBlogPostEntry": "res://addons/web_blog/icons/icon_web_blog_post_entry.svg",
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@"WebBlog": "res://addons/web_blog/icons/icon_web_blog.svg"
}
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[application]
config/name="Pandemonium CMS"
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run/main_scene="res://Main.tscn"
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config/icon="res://icon.png"
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[editor_plugins]
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enabled=PoolStringArray( "res://addons/web_blog/plugin.cfg", "res://addons/web_gallery/plugin.cfg" )
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[physics]
common/enable_pause_aware_picking=true
[rendering]
vram_compression/import_etc=true
vram_compression/import_etc2=false
environment/default_environment="res://default_env.tres"