c57030bc98
as -std=gnu++0x seems to break compiling ld64 on some systems |
||
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oclang | ||
patches | ||
tarballs | ||
tools | ||
wrapper | ||
.gitignore | ||
AUTHORS | ||
build_gcc.sh | ||
build.sh | ||
CHANGELOG | ||
cleanup.sh | ||
LICENSE | ||
package.sh | ||
README.md | ||
TODO |
OS X Cross toolchain for Linux, FreeBSD and NetBSD
WHAT IS THE GOAL OF OSXCROSS?
The goal of OSXCross is to provide a well working OS X cross toolchain for Linux, FreeBSD and NetBSD.
HOW DOES IT WORK?
Clang/LLVM is a cross compiler by default
and is now available on nearly every Linux distribution,
so we just need a proper
port
of the cctools (ld, lipo, ...) and the OS X SDK.
If you want, then you can build an up-to-date vanilla GCC as well.
WHAT IS NOT WORKING (YET)?
- GCC itself doesn't build with GCC, but builds fine when clang is used to build GCC.
WHAT CAN I BUILD WITH IT?
Basically everything you can build on OS X with clang/gcc should build with this cross toolchain as well.
INSTALLATION:
Move your packaged SDK to the tarball/ directory.
Then ensure you have the following installed on your Linux/FreeBSD box:
Clang 3.2+
, llvm-devel
, automake
, autogen
, libtool
, patch
,
libxml2-devel
(<=10.5 only), uuid-devel
, openssl-devel
and the bash shell
.
Hint 1: You can run 'sudo tools/get_dependencies.sh' to get these automatically.
Hint 2: On Ubuntu 12.04 LTS you can use llvm.org/apt to get a newer version of clang.
Then run ./build.sh
to build the cross toolchain.
(It will search 'tarballs' for your SDK and then build in its own directory.)
Don't forget to add the printed `<path>/osxcross-env`
to your ~/.profile
or ~/.bashrc
.
Then either run source ~/.profile
or restart your shell session.
That's it. See usage examples below.
Building GCC:
If you want to build GCC as well, then you can do this by running ./build_gcc.sh
.
But before you do this, make sure you have got the GCC build depedencies installed on your system,
on debian like systems you can run apt-get install libmpc-dev libmpfr-dev libgmp-dev
to install them.
PACKAGING THE SDK:
- Boot into OS X
- [Download Xcode (used 5.1)]
- [Mount Xcode.dmg (Open With -> DiskImageMounter)]
- Run: ./tools/gen_sdk_package.sh (from the OSXCross package)
- Copy the packaged SDK (*.tar.* or *.pkg) on a USB Stick
- Reboot back into Linux
- Copy or move the SDK into the tarball/ directory of OSXCross
Step 2. and 3. can be skipped if you have Xcode installed.
USAGE EXAMPLES:
Let's say you want to compile a file called test.cpp, then you can do this by running:
-
Clang:
- 32 bit:
o32-clang++ test.cpp -O3 -o test
ORi386-apple-darwinXX-clang++ test.cpp -O3 -o test
- 64 bit:
o64-clang++ test.cpp -O3 -o test
ORx86_64-apple-darwinXX-clang++ test.cpp -O3 -o test
- 32 bit:
-
GCC:
- 32 bit:
o32-g++ test.cpp -O3 -o test
ORi386-apple-darwinXX-g++ test.cpp -O3 -o test
- 64 bit:
o64-g++ test.cpp -O3 -o test
ORx86_64-apple-darwinXX-g++ test.cpp -O3 -o test
- 32 bit:
XX= the target version, you can find it out by running osxcross-conf
and then see TARGET
.
You can use the shortcut o32-...
or i386-apple-darwin...
what ever you like more.
I'll continue from now on with o32-clang
, but remember,
you can simply replace it with o32-gcc
or i386-apple-darwin...
.
Building Makefile based projects:
make CC=o32-clang CXX=o32-clang++
Building automake based projects:
CC=o32-clang CXX=o32-clang++ ./configure --host=i386-apple-darwinXX
Building test.cpp with libc++:
Note: libc++ requires Mac OS X 10.7 or newer! If you really need C++11 for
an older OS X version, then you can do the following:
- Build GCC so you have an up-to-date libstdc++
- Build your source code with GCC or with clang and '-oc-use-gcc-libs'
Usage Examples:
-
Clang:
- C++98:
o32-clang++ -stdlib=libc++ test.cpp -o test
- C++11:
o32-clang++ -stdlib=libc++ -std=c++11 tes1.cpp -o test
- C++1y:
o32-clang++ -stdlib=libc++ -std=c++1y test1.cpp -o test
- C++98:
-
Clang (shortcut):
- C++98:
o32-clang++-libc++ test.cpp -o test
- C++11:
o32-clang++-libc++ -std=c++11 test.cpp -o test
- C++1y:
o32-clang++-libc++ -std=c++1y test.cpp -o test
- C++98:
-
GCC (defaults to C++11 with libc++)
- C++11:
o32-g++-libc++ test.cpp
- C++1y:
o32-g++-libc++ -std=c++1y test.cpp -o test
- C++11:
Building test1.cpp and test2.cpp with LTO (Link Time Optimization):
- build the first object file:
o32-clang++ test1.cpp -O3 -flto -c
- build the second object file:
o32-clang++ test2.cpp -O3 -flto -c
- link them with LTO:
o32-clang++ -O3 -flto test1.o test2.o -o test
Building a universal binary:
- Clang:
o64-clang++ test.cpp -O3 -arch i386 -arch x86_64 -o test
- GCC:
- build the 32 bit binary:
o32-g++ test.cpp -O3 -o test.i386
- build the 64 bit binary:
o64-g++ test.cpp -O3 -o test.x86_64
- use lipo to generate the universal binary:
x86_64-apple darwinXX-lipo -create test.i386 test.x86_64 -output test
- build the 32 bit binary:
DEPLOYMENT TARGET:
The default deployment target is Mac OS X 10.5
.
However, there are several ways to override the default value:
- by passing
OSX_VERSION_MIN=10.x
to./build.sh
- by passing
-mmacosx-version-min=10.x
to the compiler - by setting the
MACOSX_DEPLOYMENT_TARGET
environment variable
>= 10.9 also defaults to libc++
instead of libstdc++
, this behavior
can be overriden by explicitly passing -stdlib=libstdc++
to clang.
LICENSE:
- scripts/wrapper: GPLv2
- cctools/ld64: APSL 2.0
- xar: New BSD
- bc: GPLv3