One behavior of cctools' libtool when invoked as ranlib is rotating archives of universal object files (such as those created by `clang -arch i386 -arch x86_64 -c ...`) into universal files containing per-architecture archives each containing single-architecture objects. From Xcode 7 until Xcode 7.3, whose cctools/ld64 are not yet open source, there was a bug where this would fail if any of the individual objects were LLVM bitcode objects rather than natively compiled ones, and incorrectly succeed with nonsensical results if such an archive contained members that were not recognizable object files at all. The fix is straightforward and this commit adds a patch to apply it while we wait for newer cctools sources to be released. |
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images/cygwin | ||
oclang | ||
patches | ||
tarballs | ||
tools | ||
wrapper | ||
.gitignore | ||
AUTHORS | ||
build_binutils.sh | ||
build_clang.sh | ||
build_compiler_rt.sh | ||
build_gcc.sh | ||
build_llvm_dsymutil.sh | ||
build.sh | ||
CHANGELOG | ||
cleanup.sh | ||
COPYING | ||
KNOWN_BUGS.md | ||
package.sh | ||
README.COMPILER-RT.md | ||
README.CYGWIN.md | ||
README.DEBUGGING.md | ||
README.MACPORTS.md | ||
README.md | ||
README.PKG-CONFIG.md | ||
TODO |
OS X Cross toolchain for Linux, *BSD and Cygwin
WHAT IS THE GOAL OF OSXCROSS?
The goal of OSXCross is to provide a well working OS X cross toolchain for Linux, *BSD and Cygwin.
HOW DOES IT WORK?
Clang/LLVM is a cross compiler by default
and is now available on nearly every Linux distribution,
so we just need a proper
port
of the cctools (ld, lipo, ...) and the OS X SDK.
If you want, then you can build an up-to-date vanilla GCC as well.
WHAT CAN I BUILD WITH IT?
Basically everything you can build on OS X with clang/gcc should build with this cross toolchain as well.
PACKET MANAGERS
OSXCross comes with a minimalistic MacPorts Packet Manager.
Please see README.MACPORTS for more.
INSTALLATION:
Windows/Cygwin users should follow README.CYGWIN.
Move your packaged SDK to the tarballs/ directory.
Then ensure you have the following installed on your system:
Clang 3.2+
, patch
, libxml2-devel
(<=10.6 only) and the bash shell
.
Optional:
llvm-devel
: For Link Time Optimization support
uuid-devel
: For ld64 -random_uuid
support
llvm-devel
+ xar-devel
: For ld64 -bitcode_bundle
support
You can find xar here.
Do not install libxar-dev on Ubuntu, it's a different package.
--
You can run 'sudo tools/get_dependencies.sh' to get these automatically.
'[INSTALLPREFIX=...] ./build_clang.sh' can be used to build a recent clang version
from source (requires gcc and g++).
On debian like systems you can also use llvm.org/apt to get a newer version of clang.
But be careful, that repository is known to cause troubles.
--
Then run [UNATTENDED=1] ./build.sh
to build the cross toolchain.
(It will search 'tarballs' for your SDK and then build in its own directory.)
Do not forget to add <path>/target/bin
to your PATH variable.
That's it. See usage examples below.
Building GCC:
If you want to build GCC as well, then you can do this by running:
[GCC_VERSION=5.2.0] [ENABLE_FORTRAN=1] ./build_gcc.sh
.
A gfortran usage example can be found [here](https://github.com/tpoechtrager/osxcross/issues/28#issuecomment-67047134)]
But before you do this, make sure you have got the GCC build depedencies installed on your system.
On debian like systems you can run:
`[sudo] apt-get install gcc g++ zlib1g-dev libmpc-dev libmpfr-dev libgmp-dev`
to install them.
ATTENTION:
OSXCross links libgcc and libstdc++ statically by default (this affects `-foc-use-gcc-libstdc++` too).
You can turn this behavior off with `OSXCROSS_GCC_NO_STATIC_RUNTIME=1` (env).
### PACKAGING THE SDK: ###
**[Please ensure you have read and understood the Xcode license
terms before continuing.](https://www.apple.com/legal/sla/docs/xcode.pdf)**
##### Packaging the SDK on Mac OS X: #####
1. [Download [Xcode](https://developer.apple.com/downloads/index.action?name=Xcode%207.0.1) \*\*]
2. [Mount Xcode.dmg (Open With -> DiskImageMounter) \*\*\*]
3. Run: `./tools/gen_sdk_package.sh` (from the OSXCross package)
4. Copy the packaged SDK (\*.tar.\* or \*.pkg) on a USB Stick
5. (On Linux/BSD) Copy or move the SDK into the tarballs/ directory of OSXCross
\*\* Xcode up to 7.2.x is known to work.
\*\*\* If you get a dialog with a crossed circle, ignore it, you don't need to install Xcode.
Step 1. and 2. can be skipped if you have Xcode installed.
##### Packing the SDK on Linux, Cygwin (and others), Method 1 (works with Xcode >= 4.3): #####
1. Download Xcode like described in 'Packaging the SDK on Mac OS X'
2. Ensure you have `clang` and `make` installed
3. Run `./tools/gen_sdk_package_p7zip.sh <xcode>.dmg`
4. Copy or move the SDK into the tarballs/ directory
##### Packing the SDK on Linux, Method 2 (works with Xcode >= 4.3): #####
1. Download Xcode like described in 'Packaging the SDK on Mac OS X'
2. Install `cmake`, `libxml2-dev` and `fuse`
3. Run `./tools/gen_sdk_package_darling_dmg.sh <xcode>.dmg`
4. Copy or move the SDK into the tarballs/ directory
##### Packing the SDK on Linux, Method 3 (does *NOT* work with Xcode 4.3 or later!): #####
1. Download Xcode 4.2 for Snow Leopard
2. Ensure you are downloading the "Snow Leopard" version
3. Install `dmg2img`
4. Run (as root): `./tools/mount_xcode_image.sh /path/to/xcode.dmg`
5. Follow the instructions printed by `./tools/mount_xcode_image.sh`
6. Copy or move the SDK into the tarballs/ directory
### USAGE EXAMPLES: ###
##### Let's say you want to compile a file called test.cpp, then you can do this by running: #####
* Clang:
* 32 bit: `o32-clang++ test.cpp -O3 -o test` OR `i386-apple-darwinXX-clang++ test.cpp -O3 -o test`
* 64 bit: `o64-clang++ test.cpp -O3 -o test` OR `x86_64-apple-darwinXX-clang++ test.cpp -O3 -o test`
* GCC:
* 32 bit: `o32-g++ test.cpp -O3 -o test` OR `i386-apple-darwinXX-g++ test.cpp -O3 -o test`
* 64 bit: `o64-g++ test.cpp -O3 -o test` OR `x86_64-apple-darwinXX-g++ test.cpp -O3 -o test`
XX= the target version, you can find it out by running `osxcross-conf` and then see `TARGET`.
You can use the shortcut `o32-...` or `i386-apple-darwin...` what ever you like more.
*I'll continue from now on with `o32-clang`, but remember,
you can simply replace it with `o32-gcc` or `i386-apple-darwin...`.*
##### Building Makefile based projects: #####
* `make CC=o32-clang CXX=o32-clang++`
##### Building automake based projects: #####
* `CC=o32-clang CXX=o32-clang++ ./configure --host=i386-apple-darwinXX`
##### Building test.cpp with libc++: #####
Note: libc++ requires Mac OS X 10.7 or newer! If you really need C++11 for
an older OS X version, then you can do the following:
1. Build GCC so you have an up-to-date libstdc++
2. Build your source code with GCC or `clang++-gstdc++` / `clang++ -foc-use-gcc-libstdc++`
Usage Examples:
* Clang:
* C++98: `o32-clang++ -stdlib=libc++ test.cpp -o test`
* C++11: `o32-clang++ -stdlib=libc++ -std=c++11 test1.cpp -o test`
* C++14: `o32-clang++ -stdlib=libc++ -std=c++14 test1.cpp -o test`
* C++1z: `o32-clang++ -stdlib=libc++ -std=c++1z test1.cpp -o test`
* Clang (shortcut):
* C++98: `o32-clang++-libc++ test.cpp -o test`
* C++11: `o32-clang++-libc++ -std=c++11 test.cpp -o test`
* C++14: `o32-clang++-libc++ -std=c++14 test.cpp -o test`
* C++1z: `o32-clang++-libc++ -std=c++1z test.cpp -o test`
* GCC
* C++11: `o32-g++-libc++ -std=c++11 test.cpp`
* C++14: `o32-g++-libc++ -std=c++14 test.cpp -o test`
* C++1z: `o32-g++-libc++ -std=c++1z test.cpp -o test`
##### Building test1.cpp and test2.cpp with LTO (Link Time Optimization): #####
* build the first object file: `o32-clang++ test1.cpp -O3 -flto -c`
* build the second object file: `o32-clang++ test2.cpp -O3 -flto -c`
* link them with LTO: `o32-clang++ -O3 -flto test1.o test2.o -o test`
##### Building a universal binary: #####
* Clang:
* `o64-clang++ test.cpp -O3 -arch i386 -arch x86_64 -o test`
* GCC:
* build the 32 bit binary: `o32-g++ test.cpp -O3 -o test.i386`
* build the 64 bit binary: `o64-g++ test.cpp -O3 -o test.x86_64`
* use lipo to generate the universal binary: `x86_64-apple darwinXX-lipo -create test.i386 test.x86_64 -output test`
### DEPLOYMENT TARGET: ###
The default deployment target is `Mac OS X 10.5`.
However, there are several ways to override the default value:
1. by passing `OSX_VERSION_MIN=10.x` to `./build.sh`
2. by passing `-mmacosx-version-min=10.x` to the compiler
3. by setting the `MACOSX_DEPLOYMENT_TARGET` environment variable
\>= 10.9 also defaults to `libc++` instead of `libstdc++`, this behavior
can be overriden by explicitly passing `-stdlib=libstdc++` to clang.
x86\_64h defaults to `Mac OS X 10.8` and requires clang 3.5+.
x86\_64h = x86\_64 with optimizations for the Intel Haswell Architecture.
### BUILDING OSXCROSS WITH GCC: ###
You can build OSXCross with GCC this way:
`CC=gcc CXX=g++ ./build.sh`
You will need gcc/g++/gcc-objc 4.7+.
### PROJECTS USING OSXCROSS: ###
* [multiarch/crossbuild](https://github.com/multiarch/crossbuild): various cross-compilers (**Systems**: Linux, OS X, Windows, **Archs**: x86_64, i386, arm, ppc, mips) in Docker. OSXCross powers the Darwin builds.
* [Smartmontools](https://www.smartmontools.org)
### LICENSE: ####
* scripts/wrapper: GPLv2
* cctools/ld64: APSL 2.0
* xar: New BSD
### CREDITS: ####
* [cjacker for the initial cctools port](https://code.google.com/p/ios-toolchain-based-on-clang-for-linux/source/browse/#svn%2Ftrunk%2Fcctools-porting%2Fpatches)