## OS X Cross toolchain for Linux, FreeBSD and NetBSD ## ### WHAT IS THE GOAL OF OSXCROSS? ### The goal of OSXCross is to provide a well working OS X cross toolchain for Linux, FreeBSD and NetBSD. ### HOW DOES IT WORK? ### [Clang/LLVM is a cross compiler by default](http://clang.llvm.org/docs/CrossCompilation.html) and is now available on nearly every Linux distribution, so we just need a proper [port](https://github.com/tpoechtrager/cctools-port) of the [cctools](http://www.opensource.apple.com/tarballs/cctools) (ld, lipo, ...) and the OS X SDK. If you want, then you can build an up-to-date vanilla GCC as well. ### WHAT CAN I BUILD WITH IT? ### Basically everything you can build on OS X with clang/gcc should build with this cross toolchain as well. ### INSTALLATION: ### Move your packaged SDK to the tarballs/ directory. Then ensure you have the following installed on your Linux/FreeBSD box: `Clang 3.2+`, `llvm-devel`, `automake`, `autogen`, `libtool`, `patch`, `libxml2-devel` (<=10.5 only), `uuid-devel`, `openssl-devel` and the `bash shell`. Hint 1: You can run 'sudo tools/get_dependencies.sh' to get these automatically. Hint 2: On Ubuntu 12.04 LTS you can use [llvm.org/apt](http://llvm.org/apt) to get a newer version of clang. Then run `./build.sh` to build the cross toolchain. (It will search 'tarballs' for your SDK and then build in its own directory.) **Don't forget** to add the printed `` `/osxcross-env` `` to your `~/.profile` or `~/.bashrc`. Then either run `source ~/.profile` or restart your shell session. That's it. See usage examples below. ##### Building GCC: ##### If you want to build GCC as well, then you can do this by running `./build_gcc.sh`. But before you do this, make sure you have got the GCC build depedencies installed on your system. On debian like systems you can run: `[sudo] apt-get install gcc g++ zlib1g-dev libmpc-dev libmpfr-dev libgmp-dev` to install them. ### PACKAGING THE SDK: ### 1. Boot into OS X 2. [Download [Xcode](https://developer.apple.com/downloads/index.action?name=Xcode) (used 5.1)] 3. [Mount Xcode.dmg (Open With -> DiskImageMounter)] 4. Run: ./tools/gen_sdk_package.sh (from the OSXCross package) 5. Copy the packaged SDK (\*.tar.\* or \*.pkg) on a USB Stick 6. Reboot back into Linux 7. Copy or move the SDK into the tarball/ directory of OSXCross Step 2. and 3. can be skipped if you have Xcode installed. ### USAGE EXAMPLES: ### ##### Let's say you want to compile a file called test.cpp, then you can do this by running: ##### * Clang: * 32 bit: `o32-clang++ test.cpp -O3 -o test` OR `i386-apple-darwinXX-clang++ test.cpp -O3 -o test` * 64 bit: `o64-clang++ test.cpp -O3 -o test` OR `x86_64-apple-darwinXX-clang++ test.cpp -O3 -o test` * GCC: * 32 bit: `o32-g++ test.cpp -O3 -o test` OR `i386-apple-darwinXX-g++ test.cpp -O3 -o test` * 64 bit: `o64-g++ test.cpp -O3 -o test` OR `x86_64-apple-darwinXX-g++ test.cpp -O3 -o test` XX= the target version, you can find it out by running `osxcross-conf` and then see `TARGET`. You can use the shortcut `o32-...` or `i386-apple-darwin...` what ever you like more. *I'll continue from now on with `o32-clang`, but remember, you can simply replace it with `o32-gcc` or `i386-apple-darwin...`.* ##### Building Makefile based projects: ##### * `make CC=o32-clang CXX=o32-clang++` ##### Building automake based projects: ##### * `CC=o32-clang CXX=o32-clang++ ./configure --host=i386-apple-darwinXX` ##### Building test.cpp with libc++: ##### Note: libc++ requires Mac OS X 10.7 or newer! If you really need C++11 for an older OS X version, then you can do the following: 1. Build GCC so you have an up-to-date libstdc++ 2. Build your source code with GCC or with clang and '-oc-use-gcc-libs' Usage Examples: * Clang: * C++98: `o32-clang++ -stdlib=libc++ test.cpp -o test` * C++11: `o32-clang++ -stdlib=libc++ -std=c++11 tes1.cpp -o test` * C++1y: `o32-clang++ -stdlib=libc++ -std=c++1y test1.cpp -o test` * Clang (shortcut): * C++98: `o32-clang++-libc++ test.cpp -o test` * C++11: `o32-clang++-libc++ -std=c++11 test.cpp -o test` * C++1y: `o32-clang++-libc++ -std=c++1y test.cpp -o test` * GCC (defaults to C++11 with libc++) * C++11: `o32-g++-libc++ test.cpp` * C++1y: `o32-g++-libc++ -std=c++1y test.cpp -o test` ##### Building test1.cpp and test2.cpp with LTO (Link Time Optimization): ##### * build the first object file: `o32-clang++ test1.cpp -O3 -flto -c` * build the second object file: `o32-clang++ test2.cpp -O3 -flto -c` * link them with LTO: `o32-clang++ -O3 -flto test1.o test2.o -o test` ##### Building a universal binary: ##### * Clang: * `o64-clang++ test.cpp -O3 -arch i386 -arch x86_64 -o test` * GCC: * build the 32 bit binary: `o32-g++ test.cpp -O3 -o test.i386` * build the 64 bit binary: `o64-g++ test.cpp -O3 -o test.x86_64` * use lipo to generate the universal binary: `x86_64-apple darwinXX-lipo -create test.i386 test.x86_64 -output test` ### DEPLOYMENT TARGET: ### The default deployment target is `Mac OS X 10.5`. However, there are several ways to override the default value: 1. by passing `OSX_VERSION_MIN=10.x` to `./build.sh` 2. by passing `-mmacosx-version-min=10.x` to the compiler 3. by setting the `MACOSX_DEPLOYMENT_TARGET` environment variable \>= 10.9 also defaults to `libc++` instead of `libstdc++`, this behavior can be overriden by explicitly passing `-stdlib=libstdc++` to clang. ### LICENSE: #### * scripts/wrapper: GPLv2 * cctools/ld64: APSL 2.0 * xar: New BSD * bc: GPLv3 ### CREDITS: #### * [cjacker for the cctools linux port](https://code.google.com/p/ios-toolchain-based-on-clang-for-linux/source/browse/#svn%2Ftrunk%2Fcctools-porting%2Fpatches)