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f53f7aa9a3
Notes: Grim Captain's Call is... weird. Needs fixing for the stack panel when cast (Largely because it doesn't target the creatures on cast, only returns them on resolution) Also: Boneyard Parley works when the Human uses it, but AI absolutely butches the execution I can't explain. Added SVar:RemAIDeck:True just in case. Pls fix. git-svn-id: http://svn.slightlymagic.net/forge/trunk@35738 269b9781-a132-4a9b-9d4e-f004f1b56b58
9 lines
745 B
Plaintext
9 lines
745 B
Plaintext
Name:Sentinel Totem
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ManaCost:1
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Types:Artifact
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T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigScry | TriggerDescription$ When CARDNAME enters the battlefield, scry 1.
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SVar:TrigScry:DB$Scry | ScryNum$ 1
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A:AB$ ChangeZoneAll | Cost$ T Exile<1/CARDNAME> | Origin$ Graveyard | Destination$ Exile | ChangeType$ Card | AILogic$ ExileGraveyards | SpellDescription$ Exile all cards from all graveyards.
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SVar:Picture:http://www.wizards.com/global/images/magic/general/sentinel_totem.jpg
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Oracle:When Sentinel Totem enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)\n{T}, Exile Sentinel Totem: Exile all cards from all graveyards.
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