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f53f7aa9a3
Notes: Grim Captain's Call is... weird. Needs fixing for the stack panel when cast (Largely because it doesn't target the creatures on cast, only returns them on resolution) Also: Boneyard Parley works when the Human uses it, but AI absolutely butches the execution I can't explain. Added SVar:RemAIDeck:True just in case. Pls fix. git-svn-id: http://svn.slightlymagic.net/forge/trunk@35738 269b9781-a132-4a9b-9d4e-f004f1b56b58
12 lines
1.3 KiB
Plaintext
12 lines
1.3 KiB
Plaintext
Name:Boneyard Parley
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ManaCost:5 B B
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Types:Sorcery
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A:SP$ ChangeZone | Cost$ 5 B B | Origin$ Graveyard | Destination$ Exile | TargetMin$ 0 | TargetMax$ 5 | TgtPrompt$ Select up to five target cards in graveyards | ValidTgts$ Card.Creature | RememberTargets$ True | SubAbility$ DBTwoPiles | SpellDescription$ Exile up to five target creature cards from graveyards. An opponent separates those cards into two piles. Put all cards from the pile of your choice onto the battlefield under your control and the rest into their owners' graveyards.
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SVar:DBTwoPiles:DB$ TwoPiles | Defined$ You | DefinedCards$ Remembered | Separator$ Opponent | ChosenPile$ DBBattlefield | UnchosenPile$ DBGrave
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SVar:DBBattlefield:DB$ ChangeZone | Defined$ Remembered | Origin$ Exile | Destination$ Battlefield | GainControl$ True | SubAbility$ DBCleanup
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SVar:DBGrave:DB$ ChangeZone | Defined$ Remembered | Origin$ Exile | Destination$ Graveyard | SubAbility$ DBCleanup
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SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
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SVar:RemAIDeck:True
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SVar:Picture:http://www.wizards.com/global/images/magic/general/boneyard_parley.jpg
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Oracle:Exile up to five target creature cards from graveyards. An opponent separates those cards into two piles. Put all cards from the pile of your choice onto the battlefield under your control and the rest into their owners' graveyards.
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