mtg-forge-ios/forge-gui/res/cardsfolder/b/boneyard_parley.txt
Indigo Dragon f53f7aa9a3 Several Ixalan changes, as well as adding Scry reminder texts to those that need them.
Notes: Grim Captain's Call is... weird. Needs fixing for the stack panel when cast (Largely because it doesn't target the creatures on cast, only returns them on resolution)

Also: Boneyard Parley works when the Human uses it, but AI absolutely butches the execution I can't explain. Added SVar:RemAIDeck:True just in case. Pls fix.

git-svn-id: http://svn.slightlymagic.net/forge/trunk@35738 269b9781-a132-4a9b-9d4e-f004f1b56b58
2017-09-24 11:55:39 +00:00

12 lines
1.3 KiB
Plaintext

Name:Boneyard Parley
ManaCost:5 B B
Types:Sorcery
A:SP$ ChangeZone | Cost$ 5 B B | Origin$ Graveyard | Destination$ Exile | TargetMin$ 0 | TargetMax$ 5 | TgtPrompt$ Select up to five target cards in graveyards | ValidTgts$ Card.Creature | RememberTargets$ True | SubAbility$ DBTwoPiles | SpellDescription$ Exile up to five target creature cards from graveyards. An opponent separates those cards into two piles. Put all cards from the pile of your choice onto the battlefield under your control and the rest into their owners' graveyards.
SVar:DBTwoPiles:DB$ TwoPiles | Defined$ You | DefinedCards$ Remembered | Separator$ Opponent | ChosenPile$ DBBattlefield | UnchosenPile$ DBGrave
SVar:DBBattlefield:DB$ ChangeZone | Defined$ Remembered | Origin$ Exile | Destination$ Battlefield | GainControl$ True | SubAbility$ DBCleanup
SVar:DBGrave:DB$ ChangeZone | Defined$ Remembered | Origin$ Exile | Destination$ Graveyard | SubAbility$ DBCleanup
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
SVar:RemAIDeck:True
SVar:Picture:http://www.wizards.com/global/images/magic/general/boneyard_parley.jpg
Oracle:Exile up to five target creature cards from graveyards. An opponent separates those cards into two piles. Put all cards from the pile of your choice onto the battlefield under your control and the rest into their owners' graveyards.