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29260c205d
git-svn-id: http://svn.slightlymagic.net/forge/trunk@35700 269b9781-a132-4a9b-9d4e-f004f1b56b58
14 lines
1.2 KiB
Plaintext
14 lines
1.2 KiB
Plaintext
Name:Wanderwine Prophets
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ManaCost:4 U U
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Types:Creature Merfolk Wizard
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PT:4/4
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K:Champion:Merfolk
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T:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigSacrifice | OptionalDecider$ You | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, you may sacrifice a Merfolk. If you do, take an extra turn after this one.
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SVar:TrigSacrifice:AB$ Sacrifice | Cost$ 0 | SacValid$ Merfolk | RememberSacrificedSVar$ NumSacrificed | SubAbility$ DBAddTurn
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SVar:DBAddTurn:DB$ AddTurn | NumTurns$ 1 | ConditionCheckSVar$ NumSacrificed | ConditionSVarCompare$ EQ1 | SubAbility$ DBCleanup
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SVar:DBCleanup:DB$ StoreSVar | SVar$ NumSacrificed | Type$ Number | Expression$ 0
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SVar:NumSacrificed:0
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SVar:RemRandomDeck:True
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SVar:Picture:http://www.wizards.com/global/images/magic/general/wanderwine_prophets.jpg
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Oracle:Champion a Merfolk (When this enters the battlefield, sacrifice it unless you exile another Merfolk you control. When this leaves the battlefield, that card returns to the battlefield.)\nWhenever Wanderwine Prophets deals combat damage to a player, you may sacrifice a Merfolk. If you do, take an extra turn after this one.
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