mirror of
https://github.com/Relintai/mtg-forge-ios.git
synced 2024-12-25 21:17:12 +01:00
29260c205d
git-svn-id: http://svn.slightlymagic.net/forge/trunk@35700 269b9781-a132-4a9b-9d4e-f004f1b56b58
17 lines
1.7 KiB
Plaintext
17 lines
1.7 KiB
Plaintext
Name:Breath of Fury
|
|
ManaCost:2 R R
|
|
Types:Enchantment Aura
|
|
K:Enchant creature you control
|
|
A:SP$ Attach | Cost$ 2 R R | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control to attach Breath of Fury to | AILogic$ Pump
|
|
T:Mode$ DamageDone | ValidSource$ Card.AttachedBy | ValidTarget$ Player | CombatDamage$ True | Execute$ NewFuriousLeader | TriggerZones$ Battlefield | TriggerDescription$ When enchanted creature deals combat damage to a player, sacrifice it and attach CARDNAME to a creature you control. If you do, untap all creatures you control and after this phase, there is an additional combat phase.
|
|
SVar:NewFuriousLeader:DB$ ChooseCard | Defined$ You | Amount$ 1 | Choices$ Creature.NotEnchantedBy+YouCtrl+CanBeEnchantedBy | ChoiceTitle$ Choose another creature you control to attach Breath of Fury to | SubAbility$ TrigSacrifice
|
|
SVar:TrigSacrifice:DB$ SacrificeAll | ValidCards$ Card.EnchantedBy | SubAbility$ StillFurious | RememberSacrificed$ True
|
|
SVar:StillFurious:DB$ Attach | Defined$ ChosenCard | ConditionCheckSVar$ WasSacced | ConditionSVarCompare$ EQ1 | SubAbility$ Cleanup
|
|
SVar:Cleanup:DB$ Cleanup | ClearRemembered$ True | SubAbility$ CatchBreath
|
|
SVar:CatchBreath:DB$ UntapAll | ValidCards$ Creature.YouCtrl | SubAbility$ TheFuryContinues
|
|
SVar:TheFuryContinues:DB$ AddPhase | ExtraPhase$ BeginCombat | AfterPhase$ EndCombat
|
|
SVar:WasSacced:Remembered$Amount
|
|
SVar:RemAIDeck:True
|
|
SVar:Picture:http://www.wizards.com/global/images/magic/general/breath_of_fury.jpg
|
|
Oracle:Enchant creature you control\nWhen enchanted creature deals combat damage to a player, sacrifice it and attach Breath of Fury to a creature you control. If you do, untap all creatures you control and after this phase, there is an additional combat phase.
|