mtg-forge-ios/forge-gui/res/quest/precons/Transference.dck

40 lines
1.1 KiB
Plaintext

[shop]
WinsToUnlock=0
Credits=1200
MinDifficulty=0
MaxDifficulty=5
[metadata]
Name=Transference
Description=What's the next best thing to creatures that can't be destroyed? How about creatures that pass along their power and toughness when they're destroyed? The "Transference" deck explores the Darksteel set's modular ability. It runs plenty of Arcbound creatures, all of which have modular, plus there's a little blue for faster mana (that's right, blue for mana!) and some other zany tricks.
Deck Type=constructed
Set=DST
Image=transference.jpg
[Main]
2 Arcbound Bruiser|DST
2 Arcbound Crusher|DST
1 Arcbound Fiend|DST
2 Arcbound Hybrid|DST
1 Arcbound Lancer|DST
1 Arcbound Reclaimer|DST
2 Arcbound Stinger|DST
4 Arcbound Worker|DST
2 Cobalt Golem|MRD
1 Dragon Blood|MRD
1 Dross Scorpion|MRD
2 Echoing Truth|DST
7 Island|MRD|1
7 Island|MRD|2
7 Island|MRD|3
1 Juggernaut|DST
3 Neurok Familiar|MRD
1 Neurok Transmuter|DST
1 Reshape|DST
2 Rust Elemental|MRD
2 Seat of the Synod|MRD
2 Skullclamp|DST
1 Spincrusher|DST
1 Spire Golem|DST
1 Ur-Golem's Eye|DST
2 Vedalken Engineer|DST
1 Voltaic Construct|DST
[sideboard]