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f53f7aa9a3
Notes: Grim Captain's Call is... weird. Needs fixing for the stack panel when cast (Largely because it doesn't target the creatures on cast, only returns them on resolution) Also: Boneyard Parley works when the Human uses it, but AI absolutely butches the execution I can't explain. Added SVar:RemAIDeck:True just in case. Pls fix. git-svn-id: http://svn.slightlymagic.net/forge/trunk@35738 269b9781-a132-4a9b-9d4e-f004f1b56b58
12 lines
1.0 KiB
Plaintext
12 lines
1.0 KiB
Plaintext
Name:Sorcerous Spyglass
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ManaCost:2
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Types:Artifact
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T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPeek | TriggerDescription$ As CARDNAME enters the battlefield, look at an opponent's hand, then choose any card name.
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SVar:TrigPeek:DB$ RevealHand | ValidTgts$ Opponent | TgtPrompt$ Select an opponent | SubAbility$ DBNameCard
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SVar:DBNameCard:DB$ NameCard | Defined$ You
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S:Mode$ CantBeActivated | ValidCard$ Card.NamedCard | NonMana$ True | Description$ Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
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SVar:RemRandomDeck:True
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# TODO: Might improve AI logic to support it (the AI needs to pick cards that actually have activated nonmana abilities on them)
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SVar:RemAIDeck:True
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SVar:Picture:http://www.wizards.com/global/images/magic/general/sorcerous_spyglass.jpg
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Oracle:As Sorcerous Spyglass enters the battlefield, look at an opponent's hand, then choose any card name. Activated abilities of sources with the chosen name can't be activated unless they're mana abilities. |