mtg-forge-ios/forge-gui/res/cardsfolder/d/deeproot_waters.txt
Indigo Dragon f53f7aa9a3 Several Ixalan changes, as well as adding Scry reminder texts to those that need them.
Notes: Grim Captain's Call is... weird. Needs fixing for the stack panel when cast (Largely because it doesn't target the creatures on cast, only returns them on resolution)

Also: Boneyard Parley works when the Human uses it, but AI absolutely butches the execution I can't explain. Added SVar:RemAIDeck:True just in case. Pls fix.

git-svn-id: http://svn.slightlymagic.net/forge/trunk@35738 269b9781-a132-4a9b-9d4e-f004f1b56b58
2017-09-24 11:55:39 +00:00

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Name:Deeproot Waters
ManaCost:2 U
Types:Enchantment
T:Mode$ SpellCast | ValidCard$ Merfolk | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ Whenever you cast a Merfolk spell, create a 1/1 blue Merfolk creature token with hexproof. (A creature with hexproof cant be the target of spells or abilities your opponents control.)
SVar:TrigToken:DB$ Token | TokenImage$ u 1 1 merfolk XLN | TokenAmount$ 1 | TokenName$ Merfolk | TokenTypes$ Creature,Merfolk | TokenOwner$ You | TokenColors$ Blue | TokenPower$ 1 | TokenToughness$ 1 | TokenKeywords$ Hexproof
DeckHas:Ability$Token
SVar:Picture:http://www.wizards.com/global/images/magic/general/deeproot_waters.jpg
Oracle:Whenever you cast a Merfolk spell, create a 1/1 blue Merfolk creature token with hexproof. (A creature with hexproof cant be the target of spells or abilities your opponents control.)