Name:Bloodchief Ascension ManaCost:B Types:Enchantment T:Mode$ Phase | Phase$ End of Turn | TriggerZones$ Battlefield | Execute$ TrigPut | OptionalDecider$ You | CheckSVar$ X | SVarCompare$ GE2 | TriggerDescription$ At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on CARDNAME. (Damage causes loss of life.) T:Mode$ ChangesZone | Origin$ Any | Destination$ Graveyard | ValidCard$ Card.nonToken+OppOwn | TriggerZones$ Battlefield | IsPresent$ Card.Self+counters_GE3_QUEST | Execute$ TrigLoseLife | OptionalDecider$ You | TriggerDescription$ Whenever a card is put into an opponent's graveyard from anywhere, if CARDNAME has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life. SVar:TrigPut:AB$ PutCounter | Cost$ 0 | Defined$ Self | CounterType$ QUEST | CounterNum$ 1 SVar:TrigLoseLife:AB$ LoseLife | Cost$ 0 | Defined$ TriggeredCardOwner | LifeAmount$ 2 | SubAbility$ DBGainLife SVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 2 SVar:X:PlayerCountOpponents$HighestLifeLostThisTurn SVar:MaxQuestEffect:3 DeckHas:Ability$Counters & Ability$LifeGain SVar:Picture:http://www.wizards.com/global/images/magic/general/bloodchief_ascension.jpg Oracle:At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.)\nWhenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.