Name:Witch-Maw Nephilim ManaCost:G W U B Types:Creature Nephilim PT:1/1 T:Mode$ SpellCast | ValidCard$ Card | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigPutCounter | TriggerDescription$ Whenever you cast a spell, you may put two +1/+1 counters on CARDNAME. T:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ PumpTrample | TriggerDescription$ Whenever CARDNAME attacks, it gains trample until end of turn if its power is 10 or greater. SVar:PumpTrample:AB$ Pump | Cost$ 0 | Defined$ Self | KW$ Trample | ConditionCheckSVar$ MyPower | ConditionSVarCompare$ GT9 SVar:TrigPutCounter:AB$PutCounter | Cost$ 0 | Defined$ Self | CounterType$ P1P1 | CounterNum$ 2 SVar:BuffedBy:Card SVar:MyPower:Count$CardPower SVar:Picture:http://www.wizards.com/global/images/magic/general/witch_maw_nephilim.jpg Oracle:Whenever you cast a spell, you may put two +1/+1 counters on Witch-Maw Nephilim.\nWhenever Witch-Maw Nephilim attacks, it gains trample until end of turn if its power is 10 or greater.