Name:Celestine Reef ManaCost:no cost Types:Plane Luvion S:Mode$ Continuous | EffectZone$ Command | Affected$ Creature.withoutFlying+withoutIslandwalk | AddHiddenKeyword$ CARDNAME can't attack. | Description$ Creatures without flying or islandwalk can't attack. T:Mode$ PlanarDice | Result$ Chaos | TriggerZones$ Command | Execute$ RolledChaos | TriggerDescription$ Whenever you roll {CHAOS}, until a player planeswalks, you can't lose the game and your opponents can't win the game. SVar:RolledChaos:AB$ Effect | Cost$ 0 | Name$ Celestine Reef Effect | StaticAbilities$ STCantlose,STCantWin | Triggers$ TrigPlaneswalk | SVars$ DBCleanup | Duration$ Permanent SVar:STCantlose:Mode$ Continuous | EffectZone$ Command | Affected$ You | AddKeyword$ You can't lose the game. | Description$ Until a player planeswalks, you can't lose the game and your opponents can't win the game. SVar:STCantWin:Mode$ Continuous | EffectZone$ Command | Affected$ Player.Opponent | AddKeyword$ You can't win the game. SVar:TrigPlaneswalk:Mode$ PlaneswalkedFrom | Execute$ DBCleanup | Static$ True SVar:DBCleanup:DB$ ChangeZone | Defined$ Self | Origin$ Command | Destination$ Exile SVar:AIRollPlanarDieParams:Mode$ Always SVar:Picture:http://www.wizards.com/global/images/magic/general/celestine_reef.jpg Oracle:Creatures without flying or islandwalk can't attack.\nWhenever you roll {CHAOS}, until a player planeswalks, you can't lose the game and your opponents can't win the game.