[shop] WinsToUnlock=0 Credits=1200 MinDifficulty=0 MaxDifficulty=5 [metadata] Name=Aura Mastery Description=When playing the "Aura Mastery" deck, you control the Auras, so you'll control the game! Prison Term and Curse of Chains are Auras that lock down your opponent's creatures. Armored Ascension and Steel of the Godhead are Auras that enhance your own creatures, supercharging them into mighty combatants. Mine Excavation can return an expended Aura from your graveyard to your hand. And Glamer Spinners, which can be played at any time, moves Auras from one permanent to another—including itself—when it comes into play! Deck Type=constructed Set=SHM Image=aura_mastery.jpg [main] 10 Island|SHM 14 Plains|SHM 1 Barrenton Medic|SHM 3 Glamer Spinners|SHM 1 Kithkin Rabble|SHM 1 Mistmeadow Witch|SHM 2 Niveous Wisps|SHM 2 Parapet Watchers|SHM 2 Puresight Merrow|SHM 1 Scrapbasket|SHM 1 Silkbind Faerie|SHM 2 Somnomancer|SHM 2 Thistledown Duo|SHM 1 Thistledown Liege|SHM 1 Twilight Shepherd|SHM 1 Watchwing Scarecrow|SHM 3 Zealous Guardian|SHM 1 Armored Ascension|SHM 2 Curse of Chains|SHM 1 Mine Excavation|SHM 2 Prison Term|SHM 1 Repel Intruders|SHM 3 Steel of the Godhead|SHM 2 Thoughtweft Gambit|SHM [sideboard]