Name:Grim Captain's Call ManaCost:2 B Types:Sorcery A:SP$ ChangeZone | Cost$ 2 B | Origin$ Graveyard | Destination$ Hand | Mandatory$ True | ChangeType$ Pirate.YouCtrl | ChangeNum$ 1 | Hidden$ True | SubAbility$ DBChangeZoneVampire SVar:DBChangeZoneVampire:DB$ChangeZone | Origin$ Graveyard | Destination$ Hand | Mandatory$ True | ChangeType$ Vampire.YouCtrl | ChangeNum$ 1 | Hidden$ True | SubAbility$ DBChangeZoneDinosaur SVar:DBChangeZoneDinosaur:DB$ChangeZone | Origin$ Graveyard | Destination$ Hand | Mandatory$ True | ChangeType$ Dinosaur.YouCtrl | ChangeNum$ 1 | Hidden$ True | SubAbility$ DBChangeZoneMerfolk SVar:DBChangeZoneMerfolk:DB$ChangeZone | Origin$ Graveyard | Destination$ Hand | Mandatory$ True | ChangeType$ Merfolk.YouCtrl | ChangeNum$ 1 | Hidden$ True SVar:Picture:http://www.wizards.com/global/images/magic/general/grim_captains_call.jpg Oracle:Return a Pirate card from your graveyard to your hand, then do the same for Vampire, Dinosaur, and Merfolk.