[shop] WinsToUnlock=0 Credits=1200 MinDifficulty=0 MaxDifficulty=5 [metadata] Name=Dimir Dementia Description=House Dimir values secrecy above all, entrusting only its own agents with valuable codes and information. Whenever you cast a card with cipher, you can exile it, encoding it on a creature you control. Then, whenever the creature slides through and damages a player, you'll get to cast that card again! Deck Type=constructed Set=GTC Image=dimir_dementia.jpg [main] 1 Dimir Guildgate|GTC 12 Island|RTR 13 Swamp|RTR 2 Balustrade Spy|GTC 1 Consuming Aberration|GTC 2 Deathcult Rogue|GTC 2 Dinrova Horror|GTC 1 Duskmantle Guildmage|GTC 3 Gutter Skulk|GTC 1 Incursion Specialist|GTC 1 Jace's Phantasm|M13 1 Mindeye Drake|GTC 1 Mortus Strider|GTC 1 Sage's Row Denizen|GTC 1 Vedalken Entrancer|M13 1 Welkin Tern|M13 2 Wight of Precinct Six|GTC 1 Coerced Confession|GTC 2 Death's Approach|GTC 2 Dimir Keyrune|GTC 2 Grisly Spectacle|GTC 1 Last Thoughts|GTC 1 Midnight Recovery|GTC 1 Paranoid Delusions|GTC 1 Rise from the Grave|M13 1 Shadow Slice|GTC 1 Totally Lost|GTC 1 Whispering Madness|GTC [sideboard]