Name:Luminarch Ascension ManaCost:1 W Types:Enchantment T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ Opponent | TriggerZones$ Battlefield | Execute$ TrigPut | OptionalDecider$ You | CheckSVar$ X | SVarCompare$ EQ0 | TriggerDescription$ At the beginning of each opponent's end step, if you didn't lose life this turn, you may put a quest counter on CARDNAME. (Damage causes loss of life.) A:AB$ Token | Cost$ 1 W | TokenAmount$ 1 | TokenName$ Angel | TokenTypes$ Creature,Angel | TokenOwner$ You | TokenColors$ White | TokenPower$ 4 | TokenToughness$ 4 | TokenKeywords$ Flying | TokenImage$ w 4 4 angel ZEN | IsPresent$ Card.Self+counters_GE4_QUEST | SpellDescription$ Create a 4/4 white Angel creature token with flying. Activate this ability only if Luminarch Ascension has four or more quest counters on it. SVar:TrigPut:AB$ PutCounter | Cost$ 0 | Defined$ Self | CounterType$ QUEST | CounterNum$ 1 SVar:X:Count$LifeYouLostThisTurn DeckHas:Ability$Counters SVar:MaxQuestEffect:4 SVar:Picture:http://www.wizards.com/global/images/magic/general/luminarch_ascension.jpg Oracle:At the beginning of each opponent's end step, if you didn't lose life this turn, you may put a quest counter on Luminarch Ascension. (Damage causes loss of life.)\n{1}{W}: Create a 4/4 white Angel creature token with flying. Activate this ability only if Luminarch Ascension has four or more quest counters on it.