Name:Goblin Shrine ManaCost:1 R R Types:Enchantment Aura K:Enchant land A:SP$ Attach | Cost$ 1 R R | ValidTgts$ Land | AITgts$ Mountain.Basic | AILogic$ Pump S:Mode$ Continuous | Affected$ Creature.Goblin | AddPower$ 1 | CheckSVar$ X | SVarCompare$ EQ1 | Description$ If enchanted land is a basic Mountain, Goblin creatures get +1/+0. T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.Self | Execute$ TrigDealDamage | TriggerController$ TriggeredCardController | TriggerDescription$ When CARDNAME leaves the battlefield, it deals 1 damage to each Goblin creature. SVar:TrigDealDamage:AB$DamageAll | Cost$ 0 | ValidCards$ Creature.Goblin | NumDmg$ 1 SVar:X:Count$Valid Land.AttachedBy+Basic+Mountain SVar:PlayMain1:TRUE SVar:RemRandomDeck:True SVar:Picture:http://www.wizards.com/global/images/magic/general/goblin_shrine.jpg Oracle:Enchant land\nAs long as enchanted land is a basic Mountain, Goblin creatures get +1/+0.\nWhen Goblin Shrine leaves the battlefield, it deals 1 damage to each Goblin creature.