Name:Archmage Ascension ManaCost:2 U Types:Enchantment T:Mode$ Phase | Phase$ End of Turn | CheckSVar$ X | SVarCompare$ GE2 | TriggerZones$ Battlefield | Execute$ TrigPutCounter | OptionalDecider$ You | TriggerDescription$ At the beginning of each end step, if you drew two or more cards this turn, you may put a quest counter on CARDNAME. R:Event$ Draw | ActiveZones$ Battlefield | ValidPlayer$ You | ReplaceWith$ Tutor | IsPresent$ Card.Self+counters_GE6_QUEST | Optional$ True | Description$ As long as CARDNAME has six or more quest counters on it, if you would draw a card, you may instead search your library for a card, put that card into your hand, then shuffle your library. SVar:TrigPutCounter:AB$ PutCounter | Cost$ 0 | Defined$ Self | CounterType$ QUEST | CounterNum$ 1 SVar:Tutor:AB$ ChangeZone | Cost$ 0 | Origin$ Library | Destination$ Hand | ValidCard$ Card.YouOwn SVar:X:Count$YouDrewThisTurn SVar:RemAIDeck:True SVar:RemRandomDeck:True SVar:MaxQuestEffect:6 SVar:Picture:http://www.wizards.com/global/images/magic/general/archmage_ascension.jpg Oracle:At the beginning of each end step, if you drew two or more cards this turn, you may put a quest counter on Archmage Ascension.\nAs long as Archmage Ascension has six or more quest counters on it, if you would draw a card, you may instead search your library for a card, put that card into your hand, then shuffle your library.