Agetian
a1dad93b7e
- Fixed trigger name in Brazen Buccaneers.
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git-svn-id: http://svn.slightlymagic.net/forge/trunk@35757 269b9781-a132-4a9b-9d4e-f004f1b56b58
2017-09-25 07:29:36 +00:00
Agetian
6c7316bd7d
- Script update: AF Explore (better AI support coming soon).
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git-svn-id: http://svn.slightlymagic.net/forge/trunk@35756 269b9781-a132-4a9b-9d4e-f004f1b56b58
2017-09-25 07:28:24 +00:00
Agetian
4833f18e93
- Script update: DealtCombatDamageOnce -> DamageDealtOnce|CombatDamage$True
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git-svn-id: http://svn.slightlymagic.net/forge/trunk@35752 269b9781-a132-4a9b-9d4e-f004f1b56b58
2017-09-25 06:58:33 +00:00
Agetian
6ce041af6c
- Script update: CombatDamageDoneOnce -> DamageDoneOnce|CombatDamage$True
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git-svn-id: http://svn.slightlymagic.net/forge/trunk@35751 269b9781-a132-4a9b-9d4e-f004f1b56b58
2017-09-25 06:46:19 +00:00
Agetian
11a2809d95
- Convert DamageDone|OnlyOnce to the new trigger DamageDoneOnce. Remove code for DamageDone|OnlyOnce (no longer needed).
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git-svn-id: http://svn.slightlymagic.net/forge/trunk@35749 269b9781-a132-4a9b-9d4e-f004f1b56b58
2017-09-25 06:41:13 +00:00
Agetian
4ceb3d52ba
- A somewhat less confusing Boneyard Parley AI.
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git-svn-id: http://svn.slightlymagic.net/forge/trunk@35744 269b9781-a132-4a9b-9d4e-f004f1b56b58
2017-09-24 15:01:58 +00:00
Agetian
fa10fd8a77
- Made Boneyard Parley AI playable.
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git-svn-id: http://svn.slightlymagic.net/forge/trunk@35740 269b9781-a132-4a9b-9d4e-f004f1b56b58
2017-09-24 14:07:06 +00:00
Indigo Dragon
ba31f5bbed
Changed "CARDNAME can block an additional creature." to CARDNAME can block an additional creature each combat."
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Notes: Possible weird interactions when giving a multiblock creature an additional block eg. Equipping a Night Market Guard with echo circlet. Further study required.
git-svn-id: http://svn.slightlymagic.net/forge/trunk@35739 269b9781-a132-4a9b-9d4e-f004f1b56b58
2017-09-24 12:33:45 +00:00
Indigo Dragon
f53f7aa9a3
Several Ixalan changes, as well as adding Scry reminder texts to those that need them.
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Notes: Grim Captain's Call is... weird. Needs fixing for the stack panel when cast (Largely because it doesn't target the creatures on cast, only returns them on resolution)
Also: Boneyard Parley works when the Human uses it, but AI absolutely butches the execution I can't explain. Added SVar:RemAIDeck:True just in case. Pls fix.
git-svn-id: http://svn.slightlymagic.net/forge/trunk@35738 269b9781-a132-4a9b-9d4e-f004f1b56b58
2017-09-24 11:55:39 +00:00
friarsol
83a0a1503e
Fix Bloodcrazed text
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git-svn-id: http://svn.slightlymagic.net/forge/trunk@35716 269b9781-a132-4a9b-9d4e-f004f1b56b58
2017-09-23 03:14:27 +00:00
Indigo Dragon
bb602eb5af
Policy: If a card was printed without a reminder text in a booster expansion or preconstructed deck (eg Commander), it no longer requires reminder text. IMA removes basic reminder texts for serval cards, like the mythic rares archangel_of_thune.txt and thundermaw_hellkite.txt
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git-svn-id: http://svn.slightlymagic.net/forge/trunk@35709 269b9781-a132-4a9b-9d4e-f004f1b56b58
2017-09-22 08:29:03 +00:00
Agetian
29260c205d
- Updated RankingScraper.py to use the draftsim ranking scraper instead of the defunct bestiaire ranking scraper.
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git-svn-id: http://svn.slightlymagic.net/forge/trunk@35700 269b9781-a132-4a9b-9d4e-f004f1b56b58
2017-09-21 17:54:51 +00:00