From f9d5ed62921caf9af6a85fcd8bf63aaa319b9bfd Mon Sep 17 00:00:00 2001 From: Agetian Date: Thu, 28 Sep 2017 18:19:33 +0000 Subject: [PATCH] - Special case for Bone Dancer and ordering graveyards in "With Relevant Cards" mode. git-svn-id: http://svn.slightlymagic.net/forge/trunk@35821 269b9781-a132-4a9b-9d4e-f004f1b56b58 --- forge-game/src/main/java/forge/game/Game.java | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/forge-game/src/main/java/forge/game/Game.java b/forge-game/src/main/java/forge/game/Game.java index 5fb0246f..23839ea3 100644 --- a/forge-game/src/main/java/forge/game/Game.java +++ b/forge-game/src/main/java/forge/game/Game.java @@ -882,6 +882,12 @@ public class Game { } } } + for (Card c : p.getOpponents().getCardsIn(ZoneType.Battlefield)) { + // Bone Dancer is important when an opponent has it active on the battlefield + if (c.hasSVar("NeedsOrderedGraveyard") && c.getName().equals("Bone Dancer")) { + return true; + } + } return false; } }