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- Volrath's Shapeshifter: switched to a less aggressive update schedule (no update unless necessary), which fixes interaction with composite triggers that consist of several related parts (e.g. Undying, Persist).
- Volrath's Shapeshifter: QoL update: do not show the same text and discard ability twice if Volrath's Shapeshifter is attempting to copy the text of another Volrath's Shapeshifter that is on top of the graveyard. git-svn-id: http://svn.slightlymagic.net/forge/trunk@35779 269b9781-a132-4a9b-9d4e-f004f1b56b58
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@ -203,6 +203,8 @@ public class GameAction {
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}
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if (c.getStates().contains(CardStateName.OriginalText)) {
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c.clearStates(CardStateName.OriginalText, false);
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c.removeSVar("GainingTextFrom");
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c.removeSVar("GainingTextFromTimestamp");
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}
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c.updateStateForView();
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} else if (c.getStates().contains(CardStateName.OriginalText)) {
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@ -210,6 +212,8 @@ public class GameAction {
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CardFactory.copyState(c, CardStateName.OriginalText, c, CardStateName.Original, false);
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c.setState(CardStateName.Original, false);
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c.clearStates(CardStateName.OriginalText, false);
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c.removeSVar("GainingTextFrom");
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c.removeSVar("GainingTextFromTimestamp");
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c.updateStateForView();
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}
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@ -17,21 +17,10 @@
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*/
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package forge.game.staticability;
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import java.util.ArrayList;
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import java.util.Arrays;
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import java.util.List;
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import java.util.Map;
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import java.util.Set;
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import forge.card.CardStateName;
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import forge.game.card.*;
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import forge.util.TextUtil;
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import org.apache.commons.lang3.StringUtils;
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import com.google.common.collect.Iterables;
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import com.google.common.collect.Lists;
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import forge.GameCommand;
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import forge.card.CardStateName;
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import forge.card.MagicColor;
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import forge.game.Game;
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import forge.game.GlobalRuleChange;
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@ -40,6 +29,7 @@ import forge.game.StaticEffects;
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import forge.game.ability.AbilityFactory;
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import forge.game.ability.AbilityUtils;
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import forge.game.ability.ApiType;
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import forge.game.card.*;
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import forge.game.cost.Cost;
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import forge.game.player.Player;
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import forge.game.replacement.ReplacementEffect;
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@ -50,6 +40,10 @@ import forge.game.spellability.SpellAbility;
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import forge.game.trigger.Trigger;
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import forge.game.trigger.TriggerHandler;
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import forge.game.zone.ZoneType;
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import forge.util.TextUtil;
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import org.apache.commons.lang3.StringUtils;
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import java.util.*;
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/**
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* The Class StaticAbility_Continuous.
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@ -477,6 +471,15 @@ public final class StaticAbilityContinuous {
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// Gain text from another card
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if (layer == StaticAbilityLayer.TEXT) {
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// Make no changes in case the target for the ability is still the same as before
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boolean noChange = false;
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if (gainTextSource != null && affectedCard.hasSVar("GainingTextFrom") && affectedCard.hasSVar("GainingTextFromTimestamp")
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&& gainTextSource.getName() == affectedCard.getSVar("GainingTextFrom")
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&& gainTextSource.getTimestamp() == Long.parseLong(affectedCard.getSVar("GainingTextFromTimestamp"))) {
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noChange = true;
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}
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if (!noChange) {
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// Restore the original text in case it was remembered before
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if (affectedCard.getStates().contains(CardStateName.OriginalText)) {
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affectedCard.clearTriggersNew();
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@ -492,7 +495,11 @@ public final class StaticAbilityContinuous {
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CardFactory.copyState(affectedCard, CardStateName.OriginalText, affectedCard, CardStateName.Original, false);
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}
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if (gainTextSource != null) {
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// TODO: find a better way to ascertain that the card will essentially try to copy its exact duplicate
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// (e.g. Volrath's Shapeshifter copying the text of another pristine Volrath's Shapeshifter), since the
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// check by name may fail in case one of the cards is modified in some way while the other is not
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// (probably not very relevant for Volrath's Shapeshifter itself since it copies text on cards in GY).
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if (gainTextSource != null && !gainTextSource.getCurrentState().getName().equals(affectedCard.getCurrentState().getName())) {
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if (!affectedCard.getStates().contains(CardStateName.OriginalText)) {
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// Remember the original text first in case it hasn't been done yet
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CardFactory.copyState(affectedCard, CardStateName.Original, affectedCard, CardStateName.OriginalText, false);
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@ -507,7 +514,7 @@ public final class StaticAbilityContinuous {
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// Enable this in case Volrath's original image is to be used
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affectedCard.getState(CardStateName.Original).setImageKey(affectedCard.getState(CardStateName.OriginalText).getImageKey());
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// Activated abilities (statics and repleffects are apparently copied vis copyState?)
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// Activated abilities (statics and repleffects are apparently copied via copyState?)
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for (SpellAbility sa : gainTextSource.getSpellAbilities()) {
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if (sa instanceof AbilityActivated) {
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SpellAbility newSA = ((AbilityActivated) sa).getCopy();
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@ -527,6 +534,12 @@ public final class StaticAbilityContinuous {
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if (params.containsKey("GainedTextHasThisStaticAbility")) {
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affectedCard.getCurrentState().addStaticAbility(stAb);
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}
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// Remember the name and the timestamp of the card we're gaining text from, so we don't modify
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// the card too aggressively when unnecessary
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affectedCard.setSVar("GainingTextFrom", String.valueOf(gainTextSource.getName()));
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affectedCard.setSVar("GainingTextFromTimestamp", String.valueOf(gainTextSource.getTimestamp()));
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}
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}
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}
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