- Vampire Nocturnus Avatar: ensure that its static ability only starts working when the game actually begins.

git-svn-id: http://svn.slightlymagic.net/forge/trunk@35812 269b9781-a132-4a9b-9d4e-f004f1b56b58
This commit is contained in:
Agetian 2017-09-28 16:08:38 +00:00
parent 8bb327fff5
commit b9842c3800
2 changed files with 11 additions and 1 deletions

View File

@ -24,6 +24,7 @@ import forge.card.MagicColor;
import forge.game.CardTraitBase;
import forge.game.Game;
import forge.game.GameEntity;
import forge.game.GameStage;
import forge.game.ability.AbilityUtils;
import forge.game.card.Card;
import forge.game.card.CardCollection;
@ -579,6 +580,15 @@ public class StaticAbility extends CardTraitBase implements Comparable<StaticAbi
}
}
if (hasParam("GameStage")) {
String[] stageDefs = TextUtil.split(getParam("GameStage"), ',');
boolean isRelevantStage = false;
for (String stage : stageDefs) {
isRelevantStage |= (game.getAge() == GameStage.valueOf(stage));
}
return isRelevantStage;
}
if (hasParam("Presence")) {
if (hostCard.getCastFrom() == null || hostCard.getCastSA() == null)
return false;

View File

@ -2,6 +2,6 @@ Name:Vampire Nocturnus Avatar
ManaCost:no cost
Types:Vanguard
HandLifeModifier:-1/-2
S:Mode$ Continuous | EffectZone$ Command | Affected$ Card.TopLibrary+YouCtrl | AffectedZone$ Library | MayLookAt$ Player | Description$ Play with the top card of your library revealed.
S:Mode$ Continuous | EffectZone$ Command | GameStage$ Play | Affected$ Card.TopLibrary+YouCtrl | AffectedZone$ Library | MayLookAt$ Player | Description$ Play with the top card of your library revealed.
S:Mode$ Continuous | EffectZone$ Command | Affected$ Creature.Black+YouCtrl | AddPower$ 2 | AddToughness$ 1 | TopCardOfLibraryIs$ Card.Black | Description$ As long as the top card of your library is black, black creatures you control get +2/+1.
Oracle:Hand -1, life -2\nPlay with the top card of your library revealed.\nAs long as the top card of your library is black, black creatures you control get +2/+1.