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- AI should not be so reckless with triggered pumps that result in losing the card at end of turn (e.g. Hazoret's Favor)
git-svn-id: http://svn.slightlymagic.net/forge/trunk@35806 269b9781-a132-4a9b-9d4e-f004f1b56b58
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@ -1196,6 +1196,8 @@ public class ComputerUtilCard {
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final PhaseHandler phase = game.getPhaseHandler();
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final Combat combat = phase.getCombat();
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final boolean isBerserk = "Berserk".equals(sa.getParam("AILogic"));
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final boolean loseCardAtEOT = "Sacrifice".equals(sa.getParam("AtEOT")) || "Exile".equals(sa.getParam("AtEOT"))
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|| "Destroy".equals(sa.getParam("AtEOT")) || "ExileCombat".equals(sa.getParam("AtEOT"));
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boolean combatTrick = false;
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boolean holdCombatTricks = false;
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@ -1236,8 +1238,8 @@ public class ComputerUtilCard {
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return true;
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}
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// buff attacker/blocker using triggered pump
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if (immediately && phase.getPhase().isBefore(PhaseType.COMBAT_DECLARE_ATTACKERS)) {
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// buff attacker/blocker using triggered pump (unless it's lethal and we don't want to be reckless)
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if (immediately && phase.getPhase().isBefore(PhaseType.COMBAT_DECLARE_ATTACKERS) && !loseCardAtEOT) {
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if (phase.isPlayerTurn(ai)) {
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if (CombatUtil.canAttack(c)) {
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return true;
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@ -1315,7 +1317,7 @@ public class ComputerUtilCard {
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boolean pumpedWillDie = false;
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final boolean isAttacking = combat.isAttacking(c);
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if (isBerserk && isAttacking) { pumpedWillDie = true; }
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if ((isBerserk && isAttacking) || loseCardAtEOT) { pumpedWillDie = true; }
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if (isAttacking) {
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pumpedCombat.addAttacker(pumped, opp);
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