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- Added Bosium Strip (currently with an implementation similar to Kess, Dissident Mage, which doesn't interact correctly in corner cases where another card also lets you cast cards from graveyard but allows you not to exile them; need a better way to check "a card cast this way" (by checking that it was cast from an effect of a particular source card). Improvements in this area are welcome).
git-svn-id: http://svn.slightlymagic.net/forge/trunk@35785 269b9781-a132-4a9b-9d4e-f004f1b56b58
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forge-gui/res/cardsfolder/b/bosium_strip.txt
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forge-gui/res/cardsfolder/b/bosium_strip.txt
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Name:Bosium Strip
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ManaCost:3
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Types:Artifact
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A:AB$ Effect | Cost$ 3 T | Triggers$ TrigBosiumStrip1,TrigBosiumStrip2 | ReplacementEffects$ REBosiumStrip | StaticAbilities$ STBosiumStrip | SVars$ RememberCastFromGrave,MoveExile,DBCleanup | RememberObjects$ TriggeredCard | SpellDescription$ Until end of turn, if the top card of your graveyard is an instant or sorcery card, you may cast that card. If a card cast this way would be put into a graveyard this turn, exile it instead.
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SVar:STBosiumStrip:Mode$ Continuous | Affected$ Card.TopGraveyard+Instant+YouCtrl,Card.TopGraveyard+Sorcery+YouCtrl | MayPlay$ True | EffectZone$ Command | AffectedZone$ Graveyard | Description$ Until end of turn, if the top card of your graveyard is an instant or sorcery card, you may cast that card. If a card cast this way would be put into a graveyard this turn, exile it instead.
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SVar:TrigBosiumStrip1:Mode$ ChangesZone | ValidCard$ Card.Instant+YouCtrl,Card.Sorcery+YouCtrl | Origin$ Graveyard | Destination$ Stack | TriggerZones$ Command | Execute$ RememberCastFromGrave | Static$ True
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SVar:TrigBosiumStrip2:Mode$ ChangesZone | ValidCard$ Instant.YouCtrl+IsRemembered,Sorcery.YouCtrl+IsRemembered | Origin$ Stack | Destination$ Hand,Library,Exile | TriggerZones$ Command | Execute$ DBCleanup | Static$ True
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SVar:RememberCastFromGrave:DB$ Pump | RememberObjects$ TriggeredCard
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# TODO: find a better way to check "card cast this way" to interact properly with other cards that allow you to cast cards from graveyard
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# but not exile them (also relevant for Kess, Dissident Mage)
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SVar:REBosiumStrip:Event$ Moved | ActiveZones$ Command | ValidCard$ Instant.YouCtrl+IsRemembered,Sorcery.YouCtrl+IsRemembered | Origin$ Stack | Destination$ Graveyard | ReplaceWith$ MoveExile
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SVar:MoveExile:DB$ ChangeZone | Defined$ ReplacedCard | Origin$ Stack | Destination$ Exile | SubAbility$ DBCleanup
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SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
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SVar:NeedsOrderedGraveyard:TRUE
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SVar:RemAIDeck:True
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SVar:Picture:http://www.wizards.com/global/images/magic/general/bosium_strip.jpg
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Oracle:{3}, {T}: Until end of turn, if the top card of your graveyard is an instant or sorcery card, you may cast that card. If a card cast this way would be put into a graveyard this turn, exile it instead.
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@ -7,6 +7,8 @@ S:Mode$ Continuous | Affected$ Instant.YouCtrl,Sorcery.YouCtrl | Condition$ Play
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T:Mode$ ChangesZone | ValidCard$ Instant.YouCtrl,Sorcery.YouCtrl | Origin$ Graveyard | Destination$ Stack | TriggerZones$ Battlefield | Execute$ RememberCastFromGrave | Static$ True
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T:Mode$ ChangesZone | ValidCard$ Instant.YouCtrl,Sorcery.YouCtrl | Origin$ Graveyard | Destination$ Stack | TriggerZones$ Battlefield | Execute$ RememberCastFromGrave | Static$ True
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T:Mode$ ChangesZone | ValidCard$ Instant.YouCtrl+IsRemembered,Sorcery.YouCtrl+IsRemembered | Origin$ Stack | Destination$ Hand,Library,Exile | TriggerZones$ Battlefield | Execute$ DBCleanup | Static$ True
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T:Mode$ ChangesZone | ValidCard$ Instant.YouCtrl+IsRemembered,Sorcery.YouCtrl+IsRemembered | Origin$ Stack | Destination$ Hand,Library,Exile | TriggerZones$ Battlefield | Execute$ DBCleanup | Static$ True
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SVar:RememberCastFromGrave:DB$ Pump | RememberObjects$ TriggeredCard
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SVar:RememberCastFromGrave:DB$ Pump | RememberObjects$ TriggeredCard
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# TODO: find a better way to check "card cast this way" to interact properly with other cards that allow you to cast cards from graveyard
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# but not exile them (also relevant for Bosium Strip)
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R:Event$ Moved | ValidCard$ Instant.YouCtrl+IsRemembered,Sorcery.YouCtrl+IsRemembered | Origin$ Stack | Destination$ Graveyard | ReplaceWith$ MoveExile
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R:Event$ Moved | ValidCard$ Instant.YouCtrl+IsRemembered,Sorcery.YouCtrl+IsRemembered | Origin$ Stack | Destination$ Graveyard | ReplaceWith$ MoveExile
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SVar:MoveExile:DB$ ChangeZone | Defined$ ReplacedCard | Origin$ Stack | Destination$ Exile | SubAbility$ DBCleanup
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SVar:MoveExile:DB$ ChangeZone | Defined$ ReplacedCard | Origin$ Stack | Destination$ Exile | SubAbility$ DBCleanup
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SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
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SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
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