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- Fixed Scry AI scrying away basic lands thinking that they do not produce mana since they do not use a mana-producing SA as such and rely on the basic land type instead.
git-svn-id: http://svn.slightlymagic.net/forge/trunk@35720 269b9781-a132-4a9b-9d4e-f004f1b56b58
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@ -1896,7 +1896,8 @@ public class ComputerUtil {
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int numCards = allCreatures.size();
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int numCards = allCreatures.size();
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if (landsOTB.size() < maxLandsToScryLandsToTop && landsInHand.isEmpty()) {
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if (landsOTB.size() < maxLandsToScryLandsToTop && landsInHand.isEmpty()) {
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if ((!c.isLand() && !manaArts.contains(c.getName())) || c.getManaAbilities().isEmpty()) {
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if ((!c.isLand() && !manaArts.contains(c.getName()))
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|| (c.getManaAbilities().isEmpty() && !c.hasABasicLandType())) {
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// scry away non-lands and non-manaproducing lands in situations when the land count
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// scry away non-lands and non-manaproducing lands in situations when the land count
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// on the battlefield is low, to try to improve the mana base early
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// on the battlefield is low, to try to improve the mana base early
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bottom = true;
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bottom = true;
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@ -4128,6 +4128,15 @@ public class Card extends GameEntity implements Comparable<Card> {
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return false;
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return false;
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}
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}
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public final boolean hasABasicLandType() {
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for (final String type : getType().getSubtypes()) {
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if (forge.card.CardType.isABasicLandType(type)) {
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return true;
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}
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}
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return false;
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}
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public final boolean isUsedToPay() {
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public final boolean isUsedToPay() {
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return usedToPayCost;
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return usedToPayCost;
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}
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}
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