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- Attempt to avoid spoiling that the face down card is a split card if it's face down and can't legally be seen by the player.
- Rotate Aftermath split cards correctly when they're in the graveyard. git-svn-id: http://svn.slightlymagic.net/forge/trunk@35832 269b9781-a132-4a9b-9d4e-f004f1b56b58
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@ -4,6 +4,7 @@ import com.badlogic.gdx.graphics.Color;
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import com.badlogic.gdx.graphics.Texture;
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import com.badlogic.gdx.graphics.g2d.BitmapFont.HAlignment;
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import com.google.common.collect.ImmutableList;
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import com.google.common.collect.Lists;
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import forge.Graphics;
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import forge.assets.*;
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import forge.card.CardDetailUtil.DetailColors;
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@ -12,6 +13,7 @@ import forge.card.mana.ManaCost;
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import forge.game.GameView;
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import forge.game.card.CardView;
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import forge.game.card.CardView.CardStateView;
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import forge.game.player.PlayerView;
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import forge.game.zone.ZoneType;
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import forge.model.FModel;
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import forge.properties.ForgeConstants;
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@ -329,6 +331,9 @@ public class CardImageRenderer {
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drawDetails(g, card, gameView, altState, x, y, w, h);
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return;
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}
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boolean canLook = card.getController() != null && card.canBeShownToAny(Lists.<PlayerView>newArrayList(card.getController()));
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if (image == ImageCache.defaultImage) { //support drawing card image manually if card image not found
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drawCardImage(g, card, altState, x, y, w, h, CardStackPosition.Top);
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}
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@ -342,12 +347,12 @@ public class CardImageRenderer {
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boolean rotatePlane = FModel.getPreferences().getPrefBoolean(ForgePreferences.FPref.UI_ROTATE_PLANE_OR_PHENOMENON);
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if (rotatePlane && (card.getCurrentState().isPhenomenon() || card.getCurrentState().isPlane()))
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g.drawRotatedImage(image, new_x, new_y, new_w, new_h, new_x + new_w / 2, new_y + new_h / 2, -90);
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else if (rotateSplit && isCurrentCard && card.isSplitCard())
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g.drawRotatedImage(image, new_x, new_y, new_w, new_h, new_x + new_w / 2, new_y + new_h / 2, card.getText().contains("Aftermath") ? 90:-90);
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else if (rotateSplit && isCurrentCard && card.isSplitCard() && canLook)
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g.drawRotatedImage(image, new_x, new_y, new_w, new_h, new_x + new_w / 2, new_y + new_h / 2, card.getText().contains("Aftermath") || card.getAlternateState().getOracleText().contains("Aftermath") ? 90:-90);
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else
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g.drawImage(image, x, y, w, h);
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}
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CardRenderer.drawFoilEffect(g, card, x, y, w, h, isCurrentCard);
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CardRenderer.drawFoilEffect(g, card, x, y, w, h, isCurrentCard && canLook);
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}
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public static void drawDetails(Graphics g, CardView card, GameView gameView, boolean altState, float x, float y, float w, float h) {
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