From 360efa643b5c7fae6968ab7d03564807a9f9061c Mon Sep 17 00:00:00 2001 From: Agetian Date: Wed, 27 Sep 2017 03:51:37 +0000 Subject: [PATCH] - Fixed an occasionally broken orderMoveToZoneList (fixes Sensei's Divining Top). git-svn-id: http://svn.slightlymagic.net/forge/trunk@35783 269b9781-a132-4a9b-9d4e-f004f1b56b58 --- forge-gui/src/main/java/forge/player/PlayerControllerHuman.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/forge-gui/src/main/java/forge/player/PlayerControllerHuman.java b/forge-gui/src/main/java/forge/player/PlayerControllerHuman.java index 09d9ef47..a6e84dac 100644 --- a/forge-gui/src/main/java/forge/player/PlayerControllerHuman.java +++ b/forge-gui/src/main/java/forge/player/PlayerControllerHuman.java @@ -690,7 +690,7 @@ public class PlayerControllerHuman extends PlayerController implements IGameCont public CardCollectionView orderMoveToZoneList(final CardCollectionView cards, final ZoneType destinationZone, final SpellAbility source) { if (source == null || source.getApi() != ApiType.ReorderZone) { if (destinationZone == ZoneType.Graveyard - && !FModel.getPreferences().getPrefBoolean(FPref.UI_ALLOW_ORDER_GRAVEYARD_WHEN_NEEDED) || !game.isGraveyardOrdered()) { + && (!FModel.getPreferences().getPrefBoolean(FPref.UI_ALLOW_ORDER_GRAVEYARD_WHEN_NEEDED) || !game.isGraveyardOrdered())) { // Ordering not necessary return cards; }