mirror of
https://github.com/Relintai/mtg-forge-ios.git
synced 2024-12-21 07:16:52 +01:00
- PlayerControllerAi: when playing with ordered graveyards and there's a Volrath's Shapeshifter in the game, try to place the best creature on top of the graveyard for the most value if Volrath's Shapeshifter hits the battlefield.
git-svn-id: http://svn.slightlymagic.net/forge/trunk@35788 269b9781-a132-4a9b-9d4e-f004f1b56b58
This commit is contained in:
parent
87ff5ea1bc
commit
20d48358ad
@ -293,7 +293,42 @@ public class PlayerControllerAi extends PlayerController {
|
||||
|
||||
@Override
|
||||
public CardCollectionView orderMoveToZoneList(CardCollectionView cards, ZoneType destinationZone, SpellAbility source) {
|
||||
//TODO Add logic for AI ordering here
|
||||
//TODO Add more logic for AI ordering here
|
||||
|
||||
// In presence of Volrath's Shapeshifter in deck, try to place the best creature on top of the graveyard
|
||||
if (destinationZone == ZoneType.Graveyard && game.isGraveyardOrdered()) {
|
||||
if (!CardLists.filter(game.getCardsInGame(), new Predicate<Card>() {
|
||||
@Override
|
||||
public boolean apply(Card card) {
|
||||
// need a custom predicate here since Volrath's Shapeshifter may have a different name OTB
|
||||
return card.getName().equals("Volrath's Shapeshifter")
|
||||
|| card.getStates().contains(CardStateName.OriginalText) && card.getState(CardStateName.OriginalText).getName().equals("Volrath's Shapeshifter");
|
||||
}
|
||||
}).isEmpty()) {
|
||||
int bestValue = 0;
|
||||
Card bestCreature = null;
|
||||
for (Card c : cards) {
|
||||
int curValue = ComputerUtilCard.evaluateCreature(c);
|
||||
if (c.isCreature() && curValue > bestValue) {
|
||||
bestValue = curValue;
|
||||
bestCreature = c;
|
||||
}
|
||||
}
|
||||
|
||||
if (bestCreature != null) {
|
||||
CardCollection reordered = new CardCollection();
|
||||
for (Card c : cards) {
|
||||
if (!c.equals(bestCreature)) {
|
||||
reordered.add(c);
|
||||
}
|
||||
}
|
||||
reordered.add(bestCreature);
|
||||
return reordered;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Default: return with the same order as was passed into this method
|
||||
return cards;
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user