T:Mode$ LifeLost | ValidPlayer$ Opponent | TriggerZones$ Battlefield | Execute$ TrigMill | TriggerDescription$ Whenever an opponent loses life, that player puts that many cards from the top of his or her library into his or her graveyard. (Damage causes loss of life.)
Oracle:Whenever an opponent loses life, that player puts that many cards from the top of his or her library into his or her graveyard. (Damage causes loss of life.)