mourne_rcpp_fw/Mourne-CI/application/helpers/equipment_helper.php

225 lines
6.5 KiB
PHP
Executable File

<?php if (! defined('BASEPATH')) {
exit('No direct script access allowed');
}
//means set_selected
if (!function_exists('ss')) {
function ss($d1, $d2, $o1, $o2)
{
if ($o1 == $d1 && $o2 == $d2) {
if ($d1 == 'eq') {
return 'equipment_entry_selected';
} else {
return 'inventory_entry_selected';
}
}
}
}
//quality_(in)inventory
if (!function_exists('qi')) {
function qi($row)
{
if ($row) {
switch ($row['quality']) {
case (0):
return 'iv_quality_really_poor';
case (1):
return 'iv_quality_poor';
case (2):
return 'iv_quality_good';
case (3):
return 'iv_quality_great';
case (4):
return 'iv_quality_epic';
case (5):
return 'iv_quality_legendary';
case (6):
return 'iv_quality_omg';
}
}
}
}
//quality_(in)character('s view)
if (!function_exists('qc')) {
function qc($equipment, $id)
{
if ($equipment[$id]) {
switch ($equipment[$id]['quality']) {
case (0):
return 'eq_quality_really_poor';
case (1):
return 'eq_quality_poor';
case (2):
return 'eq_quality_good';
case (3):
return 'eq_quality_great';
case (4):
return 'eq_quality_epic';
case (5):
return 'eq_quality_legendary';
case (6):
return 'eq_quality_omg';
}
}
}
}
if (!function_exists('can_be_equipped')) {
function can_be_equipped($item, $hero)
{
if (!$item) {
return false;
}
$data['can'] = false;
$data['message'] = '';
$data['allowed_slot1'] = false;
$data['allowed_slot2'] = false;
$data['two_handed'] = false;
if ($item['type'] != 1) {
$data['message'] = 'That item cannot be equipped.';
return $data;
}
if ($item['req_class'] != 0 && $item['req_class'] != $hero['class']) {
$data['message'] = 'You can never use that item.';
return $data;
}
if ($item['req_level'] > $hero['level']) {
$data['message'] = 'Your level is too low to use that item.';
return $data;
}
if ($item['subtype'] == 6) {
$data['can'] = true;
$data['allowed_slot1'] = 6;
return $data;
} elseif ($item['subtype'] == 12) {
$data['can'] = true;
$data['allowed_slot1'] = 12;
$data['allowed_slot2'] = 13;
return $data;
} elseif ($item['subtype'] == 14) {
$data['can'] = true;
$data['allowed_slot1'] = 14;
$data['allowed_slot2'] = 15;
return $data;
} elseif ($item['subtype'] == 19) {
if ($hero['class'] == 2) {
$data['can'] = true;
$data['allowed_slot1'] = 19;
return $data;
}
}
$datatype = array(
//warrior
'1' => array(0, 1, 2, 3, 4),
//rogue
'2' => array(0, 1, 2, false, false),
//archer
'3' => array(0, 1, 2, 3, false));
$dataeqslots = array(
//head
'0' => array(0, false),
//neck
'1' => array(1, false),
//shoulder
'2' => array(2, false),
//back
'3' => array(3, false),
//chest
'4' => array(4, false),
//shirt
'5' => array(5, false),
//bracer
'7' => array(7, false),
//gloves
'8' => array(8, false),
//belt
'9' => array(9, false),
//legs
'10' => array(10, false),
//foots
'11' => array(11, false),
);
//this means every item, whose subsubtype means the type (like cloth)
if ($item['subtype'] >= 0 && $item['subtype'] < 6 || $item['subtype'] > 6 && $item['subtype'] < 12) {
if ($datatype[$hero['class']][$item['subsubtype']] !== false) {
$data['can'] = true;
$data['allowed_slot1'] = $dataeqslots[$item['subtype']][0];
$data['allowed_slot2'] = $dataeqslots[$item['subtype']][1];
return $data;
} else {
$data['can'] = false;
$data['message'] = "You don't have the required proficiency to use that item.";
return $data;
}
}
$dataclasswep = array(
//warrior
'1' => array(false, false, false, false, 5, 6, 7, 8, 9, 10,
11, 12, 13, 14, 15, 16, false, false, false, 20, false),
//rogue
'2' => array(false, 2, 3, 4, 5, 6, 7, false, 9, 10,
11, false, 13, 14, 15, false, false, false, false, false, 21),
//archer
'3' => array(false, 2, 3, 4, false, false, false, false, false, false,
false, false, 13, 14, 15, 16, 17, 18, 19, false, false)
);
//array(first slot, second slot, two Handed)
$datawep = array(
//staff
'1' => array(16, false, true),
//dagger one, main, off
'2' => array(16, 17, false),
'3' => array(16, false, false),
'4' => array(17, false, false),
//mace one main, off, 2h
'5' => array(16, 17, false),
'6' => array(16, false, false),
'7' => array(17, false, false),
'8' => array(16, false, true),
//axe one, main, off, 2h
'9' => array(16, 17, false),
'10' => array(16, false, false),
'11' => array(17, false, false),
'12' => array(16, false, true),
//sword one, main, off, 2h
'13' => array(16, 17, false),
'14' => array(16, false, false),
'15' => array(17, false, false),
'16' => array(16, false, true),
//bow, crossbow, gun
'17' => array(18, 17, false),
'18' => array(18, false, false),
'19' => array(18, false, false),
//?? warri, rogue ranged
'20' => array(18, false, false),
'21' => array(18, false, false)
);
if ($item['subtype'] == 16) {
if ($dataclasswep[$hero['class']][$item['subsubtype']] !== false) {
$data['can'] = true;
$data['allowed_slot1'] = $datawep[$item['subsubtype']][0];
$data['allowed_slot2'] = $datawep[$item['subsubtype']][1];
$data['two_handed'] = $datawep[$item['subsubtype']][2];
return $data;
}
}
$data['can'] = false;
$data['message'] = 'You cannot use that item.';
return $data;
}
}