mirror of
https://github.com/Relintai/mourne_rcpp_fw.git
synced 2024-11-13 05:57:21 +01:00
225 lines
6.5 KiB
PHP
Executable File
225 lines
6.5 KiB
PHP
Executable File
<?php if (! defined('BASEPATH')) {
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exit('No direct script access allowed');
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}
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//means set_selected
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if (!function_exists('ss')) {
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function ss($d1, $d2, $o1, $o2)
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{
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if ($o1 == $d1 && $o2 == $d2) {
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if ($d1 == 'eq') {
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return 'equipment_entry_selected';
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} else {
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return 'inventory_entry_selected';
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}
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}
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}
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}
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//quality_(in)inventory
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if (!function_exists('qi')) {
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function qi($row)
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{
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if ($row) {
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switch ($row['quality']) {
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case (0):
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return 'iv_quality_really_poor';
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case (1):
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return 'iv_quality_poor';
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case (2):
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return 'iv_quality_good';
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case (3):
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return 'iv_quality_great';
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case (4):
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return 'iv_quality_epic';
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case (5):
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return 'iv_quality_legendary';
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case (6):
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return 'iv_quality_omg';
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}
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}
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}
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}
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//quality_(in)character('s view)
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if (!function_exists('qc')) {
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function qc($equipment, $id)
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{
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if ($equipment[$id]) {
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switch ($equipment[$id]['quality']) {
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case (0):
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return 'eq_quality_really_poor';
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case (1):
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return 'eq_quality_poor';
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case (2):
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return 'eq_quality_good';
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case (3):
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return 'eq_quality_great';
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case (4):
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return 'eq_quality_epic';
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case (5):
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return 'eq_quality_legendary';
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case (6):
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return 'eq_quality_omg';
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}
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}
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}
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}
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if (!function_exists('can_be_equipped')) {
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function can_be_equipped($item, $hero)
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{
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if (!$item) {
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return false;
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}
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$data['can'] = false;
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$data['message'] = '';
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$data['allowed_slot1'] = false;
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$data['allowed_slot2'] = false;
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$data['two_handed'] = false;
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if ($item['type'] != 1) {
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$data['message'] = 'That item cannot be equipped.';
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return $data;
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}
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if ($item['req_class'] != 0 && $item['req_class'] != $hero['class']) {
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$data['message'] = 'You can never use that item.';
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return $data;
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}
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if ($item['req_level'] > $hero['level']) {
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$data['message'] = 'Your level is too low to use that item.';
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return $data;
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}
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if ($item['subtype'] == 6) {
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$data['can'] = true;
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$data['allowed_slot1'] = 6;
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return $data;
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} elseif ($item['subtype'] == 12) {
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$data['can'] = true;
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$data['allowed_slot1'] = 12;
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$data['allowed_slot2'] = 13;
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return $data;
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} elseif ($item['subtype'] == 14) {
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$data['can'] = true;
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$data['allowed_slot1'] = 14;
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$data['allowed_slot2'] = 15;
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return $data;
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} elseif ($item['subtype'] == 19) {
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if ($hero['class'] == 2) {
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$data['can'] = true;
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$data['allowed_slot1'] = 19;
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return $data;
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}
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}
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$datatype = array(
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//warrior
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'1' => array(0, 1, 2, 3, 4),
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//rogue
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'2' => array(0, 1, 2, false, false),
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//archer
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'3' => array(0, 1, 2, 3, false));
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$dataeqslots = array(
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//head
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'0' => array(0, false),
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//neck
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'1' => array(1, false),
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//shoulder
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'2' => array(2, false),
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//back
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'3' => array(3, false),
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//chest
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'4' => array(4, false),
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//shirt
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'5' => array(5, false),
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//bracer
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'7' => array(7, false),
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//gloves
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'8' => array(8, false),
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//belt
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'9' => array(9, false),
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//legs
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'10' => array(10, false),
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//foots
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'11' => array(11, false),
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);
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//this means every item, whose subsubtype means the type (like cloth)
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if ($item['subtype'] >= 0 && $item['subtype'] < 6 || $item['subtype'] > 6 && $item['subtype'] < 12) {
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if ($datatype[$hero['class']][$item['subsubtype']] !== false) {
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$data['can'] = true;
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$data['allowed_slot1'] = $dataeqslots[$item['subtype']][0];
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$data['allowed_slot2'] = $dataeqslots[$item['subtype']][1];
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return $data;
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} else {
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$data['can'] = false;
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$data['message'] = "You don't have the required proficiency to use that item.";
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return $data;
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}
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}
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$dataclasswep = array(
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//warrior
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'1' => array(false, false, false, false, 5, 6, 7, 8, 9, 10,
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11, 12, 13, 14, 15, 16, false, false, false, 20, false),
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//rogue
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'2' => array(false, 2, 3, 4, 5, 6, 7, false, 9, 10,
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11, false, 13, 14, 15, false, false, false, false, false, 21),
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//archer
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'3' => array(false, 2, 3, 4, false, false, false, false, false, false,
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false, false, 13, 14, 15, 16, 17, 18, 19, false, false)
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);
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//array(first slot, second slot, two Handed)
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$datawep = array(
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//staff
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'1' => array(16, false, true),
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//dagger one, main, off
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'2' => array(16, 17, false),
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'3' => array(16, false, false),
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'4' => array(17, false, false),
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//mace one main, off, 2h
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'5' => array(16, 17, false),
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'6' => array(16, false, false),
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'7' => array(17, false, false),
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'8' => array(16, false, true),
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//axe one, main, off, 2h
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'9' => array(16, 17, false),
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'10' => array(16, false, false),
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'11' => array(17, false, false),
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'12' => array(16, false, true),
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//sword one, main, off, 2h
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'13' => array(16, 17, false),
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'14' => array(16, false, false),
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'15' => array(17, false, false),
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'16' => array(16, false, true),
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//bow, crossbow, gun
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'17' => array(18, 17, false),
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'18' => array(18, false, false),
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'19' => array(18, false, false),
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//?? warri, rogue ranged
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'20' => array(18, false, false),
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'21' => array(18, false, false)
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);
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if ($item['subtype'] == 16) {
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if ($dataclasswep[$hero['class']][$item['subsubtype']] !== false) {
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$data['can'] = true;
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$data['allowed_slot1'] = $datawep[$item['subsubtype']][0];
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$data['allowed_slot2'] = $datawep[$item['subsubtype']][1];
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$data['two_handed'] = $datawep[$item['subsubtype']][2];
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return $data;
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}
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}
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$data['can'] = false;
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$data['message'] = 'You cannot use that item.';
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return $data;
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}
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}
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