mourne_rcpp_fw/app/buildings/building_node.cpp

626 lines
24 KiB
C++

#include "building_node.h"
#include "web/html/form_validator.h"
#include "web/html/html_builder.h"
#include "web/http/cookie.h"
#include "web/http/http_enums.h"
#include "web/http/http_session.h"
#include "web/http/request.h"
#include "web/http/session_manager.h"
#include "database/database.h"
#include "database/database_manager.h"
#include "database/query_builder.h"
#include "database/query_result.h"
#include "database/table_builder.h"
#include "crypto/hash/sha256.h"
#include "../html_macros.h"
#define BUILDING_TABLE_NAME "buildings"
#define BUILDING_TABLE_COLUMNS "id, name, description, icon, rank, next_rank, time_to_build, creates, num_creates, score, defense, ability, cost_food, cost_wood, cost_stone, cost_iron, cost_mana, mod_max_food, mod_max_wood, mod_max_stone, mod_max_iron, mod_max_mana, mod_rate_food, mod_rate_wood, mod_rate_stone, mod_rate_iron, mod_rate_mana, mod_percent_food, mod_percent_wood, mod_percent_stone, mod_percent_iron, mod_percent_mana, assignment1, assignment2, assignment3, assignment4, assignment5, req_tech, tech_group, tech_secondary_group"
#define BUILDING_TABLE_COLUMNS_NOID "name, description, icon, rank, next_rank, time_to_build, creates, num_creates, score, defense, ability, cost_food, cost_wood, cost_stone, cost_iron, cost_mana, mod_max_food, mod_max_wood, mod_max_stone, mod_max_iron, mod_max_mana, mod_rate_food, mod_rate_wood, mod_rate_stone, mod_rate_iron, mod_rate_mana, mod_percent_food, mod_percent_wood, mod_percent_stone, mod_percent_iron, mod_percent_mana, assignment1, assignment2, assignment3, assignment4, assignment5, req_tech, tech_group, tech_secondary_group"
void BuildingNode::handle_request_default(Request *request) {
}
void BuildingNode::admin_handle_request_main(Request *request) {
String seg = request->get_current_path_segment();
if (seg == "") {
admin_render_building_list(request);
return;
} else if (seg == "new") {
request->push_path();
Ref<Building> b;
b.instance();
admin_render_building(request, b);
return;
} else if (seg == "edit") {
request->push_path();
String seg_building_id = request->get_current_path_segment();
if (!seg_building_id.is_int()) {
request->send_error(HTTP_STATUS_CODE_404_NOT_FOUND);
return;
}
int bid = seg_building_id.to_int();
Ref<Building> b = db_get_building(bid);
if (!b.is_valid()) {
request->send_error(HTTP_STATUS_CODE_404_NOT_FOUND);
return;
}
admin_render_building(request, b);
return;
}
request->send_error(404);
}
String BuildingNode::admin_get_section_name() {
return "Buildings";
}
void BuildingNode::admin_add_section_links(Vector<AdminSectionLinkInfo> *links) {
links->push_back(AdminSectionLinkInfo("- Building Editor", ""));
}
bool BuildingNode::admin_full_render() {
return false;
}
void BuildingNode::admin_render_building_list(Request *request) {
Vector<Ref<Building> > buildings = db_get_all();
HTMLBuilder b;
b.div("back")->fa(request->get_url_root_parent(), "<--- Back")->cdiv();
b.br();
b.fdiv("Building Editor", "top_menu");
b.br();
b.div("top_menu")->fa(request->get_url_root("new"), "Create New")->cdiv();
b.br();
b.div("list_container");
for (int i = 0; i < buildings.size(); ++i) {
Ref<Building> building = buildings[i];
if (!building.is_valid()) {
continue;
}
if (i % 2 == 0) {
b.div("row");
} else {
b.div("row second");
}
{
b.fdiv(String::num(building->id), "attr_box");
b.fdiv(String::num(building->rank), "attr_box");
b.fdiv(String::num(building->next_rank), "attr_box");
b.fdiv(building->name, "name");
b.div("actionbox")->fa(request->get_url_root("edit/" + String::num(building->id)), "Edit")->cdiv();
}
b.cdiv();
}
b.cdiv();
request->body += b.result;
}
void BuildingNode::admin_render_building(Request *request, Ref<Building> building) {
if (!building.is_valid()) {
RLOG_ERR("admin_render_building: !building.is_valid()\n");
request->send_error(HTTP_STATUS_CODE_500_INTERNAL_SERVER_ERROR);
return;
}
Vector<Ref<Building> > buildings = db_get_all();
HTMLBuilder b;
b.div("back")->fa(request->get_url_root_parent(), "<--- Back")->cdiv();
b.br();
b.fdiv("Building Editor", "top_menu");
b.br();
b.form_post(request->get_url_root());
bool show_post = false; //request->get_method() == HTTP_METHOD_POST && validation errors;
ADMIN_EDIT_INPUT_TEXT("Name:", "name", show_post, building->name, request->get_parameter("name"));
ADMIN_EDIT_INPUT_TEXTAREA("Description:", "description", show_post, building->description, request->get_parameter("description"));
b.div("row_edit");
b.fdiv("Icon:", "edit_name");
//todo I'm not sure yet how this worked originally
//b.div("edit_input")->f()->input_image("icon", building->icon)->f()->cdiv();
b.div("edit_input")->w("TODO")->cdiv();
b.cdiv();
ADMIN_EDIT_INPUT_TEXT("Rank:", "rank", show_post, String::num(building->rank), request->get_parameter("rank"));
Vector<Ref<Building> > nrbs = db_get_all();
b.div("row_edit");
b.fdiv("Next Rank:", "edit_name");
b.div("edit_input");
{
b.select("next_rank", "drop");
{
int current_id = building->id;
int current_nr = building->next_rank;
b.foption(String::num(0), "- None -", current_nr == 0);
for (int i = 0; i < nrbs.size(); ++i) {
Ref<Building> build = nrbs[i];
int id = build->id;
if (id == current_id) {
continue;
}
b.foption(String::num(id), build->name + " R" + String::num(build->rank), current_nr == id);
}
}
b.cselect();
}
b.cdiv();
b.cdiv();
ADMIN_EDIT_INPUT_TEXT("Time to Build:", "time_to_build", show_post, String::num(building->time_to_build), request->get_parameter("time_to_build"));
ADMIN_EDIT_LINE_SPACER();
ADMIN_EDIT_INPUT_TEXT("Score:", "score", show_post, String::num(building->score), request->get_parameter("score"));
ADMIN_EDIT_INPUT_TEXT("Defense:", "defense", show_post, String::num(building->defense), request->get_parameter("defense"));
//TODO
/*
int ability;
<div class="row_edit">
<div class="edit_name">
Ability:
</div>
<div class="edit_input">
<?=form_dropdown('ability', $opt_ability, $sability, $attr_drop); ?>
</div>
</div>
*/
b.div("row_edit");
b.fdiv("Ability:", "edit_name");
b.div("edit_input")->w("TODO")->cdiv();
b.cdiv();
ADMIN_EDIT_LINE_SPACER();
ADMIN_EDIT_INPUT_TEXT("Cost Food:", "cost_food", show_post, String::num(building->cost_food), request->get_parameter("cost_food"));
ADMIN_EDIT_INPUT_TEXT("Cost Wood:", "cost_wood", show_post, String::num(building->cost_wood), request->get_parameter("cost_wood"));
ADMIN_EDIT_INPUT_TEXT("Cost Stone:", "cost_stone", show_post, String::num(building->cost_stone), request->get_parameter("cost_stone"));
ADMIN_EDIT_INPUT_TEXT("Cost Iron:", "cost_iron", show_post, String::num(building->cost_iron), request->get_parameter("cost_iron"));
ADMIN_EDIT_INPUT_TEXT("Cost Mana:", "cost_mana", show_post, String::num(building->cost_food), request->get_parameter("cost_mana"));
ADMIN_EDIT_LINE_SPACER();
/*
int creates;
int num_creates;
<div class="row_edit">
<div class="edit_name">
Creates:
</div>
<div class="edit_input">
<?=form_dropdown($name_creates, $optcre, $screate, $attr_creates); ?>
X (max) <?=form_input($attr_num_creates); ?>
</div>
</div>
*/
b.div("row_edit");
b.fdiv("Creates:", "edit_name");
b.div("edit_input")->w("TODO")->cdiv();
b.cdiv();
ADMIN_EDIT_LINE_SPACER();
ADMIN_EDIT_INPUT_TEXT("Mod Max Food:", "mod_max_food", show_post, String::num(building->mod_max_food), request->get_parameter("mod_max_food"));
ADMIN_EDIT_INPUT_TEXT("Mod Max Wood:", "mod_max_wood", show_post, String::num(building->mod_max_wood), request->get_parameter("mod_max_wood"));
ADMIN_EDIT_INPUT_TEXT("Mod Max Stone:", "mod_max_stone", show_post, String::num(building->mod_max_stone), request->get_parameter("mod_max_stone"));
ADMIN_EDIT_INPUT_TEXT("Mod Max Iron:", "mod_max_iron", show_post, String::num(building->mod_max_iron), request->get_parameter("mod_max_iron"));
ADMIN_EDIT_INPUT_TEXT("Mod Max Mana:", "mod_max_mana", show_post, String::num(building->mod_max_mana), request->get_parameter("mod_max_mana"));
ADMIN_EDIT_LINE_SPACER();
ADMIN_EDIT_INPUT_TEXT("Mod Rate Food:", "mod_rate_food", show_post, String::num(building->mod_rate_food), request->get_parameter("mod_rate_food"));
ADMIN_EDIT_INPUT_TEXT("Mod Rate Wood:", "mod_rate_wood", show_post, String::num(building->mod_rate_wood), request->get_parameter("mod_rate_wood"));
ADMIN_EDIT_INPUT_TEXT("Mod Rate Stone:", "mod_rate_stone", show_post, String::num(building->mod_rate_stone), request->get_parameter("mod_rate_stone"));
ADMIN_EDIT_INPUT_TEXT("Mod Rate Iron:", "mod_rate_iron", show_post, String::num(building->mod_rate_iron), request->get_parameter("mod_rate_iron"));
ADMIN_EDIT_INPUT_TEXT("Mod Rate Mana:", "mod_rate_mana", show_post, String::num(building->mod_rate_mana), request->get_parameter("mod_rate_mana"));
ADMIN_EDIT_LINE_SPACER();
ADMIN_EDIT_INPUT_TEXT("Mod Percent Food:", "mod_percent_food", show_post, String::num(building->mod_percent_food), request->get_parameter("mod_percent_food"));
ADMIN_EDIT_INPUT_TEXT("Mod Percent Wood:", "mod_percent_wood", show_post, String::num(building->mod_percent_wood), request->get_parameter("mod_percent_wood"));
ADMIN_EDIT_INPUT_TEXT("Mod Percent Stone:", "mod_percent_stone", show_post, String::num(building->mod_percent_stone), request->get_parameter("mod_percent_stone"));
ADMIN_EDIT_INPUT_TEXT("Mod Percent Iron:", "mod_percent_iron", show_post, String::num(building->mod_percent_iron), request->get_parameter("mod_percent_iron"));
ADMIN_EDIT_INPUT_TEXT("Mod Percent Mana:", "mod_percent_mana", show_post, String::num(building->mod_percent_mana), request->get_parameter("mod_percent_mana"));
ADMIN_EDIT_LINE_SPACER();
//TODO <?=form_dropdown($name_assign1, $optass, $assign1, $attr_assign); ?>
ADMIN_EDIT_INPUT_TEXT("Assignment 1:", "assignment1", show_post, String::num(building->assignment1), request->get_parameter("assignment1"));
ADMIN_EDIT_INPUT_TEXT("Assignment 2:", "assignment2", show_post, String::num(building->assignment2), request->get_parameter("assignment2"));
ADMIN_EDIT_INPUT_TEXT("Assignment 3:", "assignment3", show_post, String::num(building->assignment3), request->get_parameter("assignment3"));
ADMIN_EDIT_INPUT_TEXT("Assignment 4:", "assignment4", show_post, String::num(building->assignment4), request->get_parameter("assignment4"));
ADMIN_EDIT_INPUT_TEXT("Assignment 5:", "assignment5", show_post, String::num(building->assignment5), request->get_parameter("assignment5"));
ADMIN_EDIT_LINE_SPACER();
//TODO <?=form_dropdown($name_req_tech, $optreqtech, $selreqtech, $attr_req_tech); ?>
ADMIN_EDIT_INPUT_TEXT("Required Technology:", "req_tech", show_post, String::num(building->req_tech), request->get_parameter("req_tech"));
ADMIN_EDIT_LINE_SPACER();
//TODO <?=form_dropdown($name_tech_group, $opttechgroup, $seltechgroup, $attr_assign);?>
ADMIN_EDIT_INPUT_TEXT("Technology Group:", "tech_group", show_post, String::num(building->tech_group), request->get_parameter("tech_group"));
ADMIN_EDIT_LINE_SPACER();
//TODO <?=form_dropdown($name_tech_secondary_group, $opttechgroup, $seltechsecgroup, $attr_tech_secondary_group); ?>
ADMIN_EDIT_INPUT_TEXT("Secondary Technology Group:", "tech_secondary_group", show_post, String::num(building->tech_secondary_group), request->get_parameter("tech_secondary_group"));
b.div("edit_submit")->input_submit("Save", "submit")->cdiv();
b.cform();
request->body += b.result;
}
Ref<Building> BuildingNode::db_get_building(const int id) {
if (id == 0) {
return Ref<Building>();
}
Ref<QueryBuilder> b = get_query_builder();
b->select(BUILDING_TABLE_COLUMNS);
b->from(BUILDING_TABLE_NAME);
b->where()->wp("id", id);
b->end_command();
Ref<QueryResult> r = b->run();
if (!r->next_row()) {
return Ref<Building>();
}
Ref<Building> building;
building.instance();
db_parse_row(r, building);
return building;
}
Vector<Ref<Building> > BuildingNode::db_get_all() {
Ref<QueryBuilder> b = get_query_builder();
b->select(BUILDING_TABLE_COLUMNS);
b->from(BUILDING_TABLE_NAME);
b->end_command();
//b->print();
Vector<Ref<Building> > buildings;
Ref<QueryResult> r = b->run();
while (r->next_row()) {
Ref<Building> building;
building.instance();
db_parse_row(r, building);
buildings.push_back(building);
}
return buildings;
}
void BuildingNode::db_save_building(Ref<Building> &building) {
Ref<QueryBuilder> b = get_query_builder();
if (building->id == 0) {
b->insert(BUILDING_TABLE_NAME, BUILDING_TABLE_COLUMNS_NOID);
b->values();
b->val(building->name);
b->val(building->description);
b->val(building->icon);
b->val(building->rank);
b->val(building->next_rank);
b->val(building->time_to_build);
b->val(building->creates);
b->val(building->num_creates);
b->val(building->score);
b->val(building->defense);
b->val(building->ability);
b->val(building->cost_food);
b->val(building->cost_wood);
b->val(building->cost_stone);
b->val(building->cost_iron);
b->val(building->cost_mana);
b->val(building->mod_max_food);
b->val(building->mod_max_wood);
b->val(building->mod_max_stone);
b->val(building->mod_max_iron);
b->val(building->mod_max_mana);
b->vald(building->mod_rate_food);
b->vald(building->mod_rate_wood);
b->vald(building->mod_rate_stone);
b->vald(building->mod_rate_iron);
b->vald(building->mod_rate_mana);
b->val(building->mod_percent_food);
b->val(building->mod_percent_wood);
b->val(building->mod_percent_stone);
b->val(building->mod_percent_iron);
b->val(building->mod_percent_mana);
b->val(building->assignment1);
b->val(building->assignment2);
b->val(building->assignment3);
b->val(building->assignment4);
b->val(building->assignment5);
b->val(building->req_tech);
b->val(building->tech_group);
b->val(building->tech_secondary_group);
b->cvalues();
b->end_command();
b->select_last_insert_id();
//b->print();
Ref<QueryResult> r = b->run();
building->id = r->get_last_insert_rowid();
} else {
b->update(BUILDING_TABLE_NAME);
b->set();
b->setp("name", building->name);
b->setp("description", building->description);
b->setp("icon", building->icon);
b->setp("userankrname", building->rank);
b->setp("next_rank", building->next_rank);
b->setp("time_to_build", building->time_to_build);
b->setp("creates", building->creates);
b->setp("num_creates", building->num_creates);
b->setp("score", building->score);
b->setp("defense", building->defense);
b->setp("ability", building->ability);
b->setp("cost_food", building->cost_food);
b->setp("cost_wood", building->cost_wood);
b->setp("cost_stone", building->cost_stone);
b->setp("cost_iron", building->cost_iron);
b->setp("cost_mana", building->cost_mana);
b->setp("mod_max_food", building->mod_max_food);
b->setp("mod_max_wood", building->mod_max_wood);
b->setp("mod_max_stone", building->mod_max_stone);
b->setp("mod_max_iron", building->mod_max_iron);
b->setp("mod_max_mana", building->mod_max_mana);
b->setpd("mod_rate_food", building->mod_rate_food);
b->setpd("mod_rate_wood", building->mod_rate_wood);
b->setpd("mod_rate_stone", building->mod_rate_stone);
b->setpd("mod_rate_iron", building->mod_rate_iron);
b->setpd("mod_rate_mana", building->mod_rate_mana);
b->setp("mod_percent_food", building->mod_percent_food);
b->setp("mod_percent_wood", building->mod_percent_wood);
b->setp("mod_percent_stone", building->mod_percent_stone);
b->setp("mod_percent_iron", building->mod_percent_iron);
b->setp("mod_percent_mana", building->mod_percent_mana);
b->setp("assignment1", building->assignment1);
b->setp("assignment2", building->assignment2);
b->setp("assignment3", building->assignment3);
b->setp("assignment4", building->assignment4);
b->setp("assignment5", building->assignment5);
b->setp("req_tech", building->req_tech);
b->setp("tech_group", building->tech_group);
b->setp("tech_secondary_group", building->tech_secondary_group);
b->cset();
b->where()->wp("id", building->id);
//b->print();
b->run_query();
}
}
void BuildingNode::db_parse_row(Ref<QueryResult> &result, Ref<Building> &building) {
building->id = result->get_cell_int(0);
building->name = result->get_cell(1);
building->description = result->get_cell(2);
building->icon = result->get_cell(3);
building->rank = result->get_cell_int(4);
building->next_rank = result->get_cell_int(5);
building->time_to_build = result->get_cell_int(6);
building->creates = result->get_cell_int(7);
building->num_creates = result->get_cell_int(8);
building->score = result->get_cell_int(9);
building->defense = result->get_cell_int(10);
building->ability = result->get_cell_int(11);
building->cost_food = result->get_cell_int(12);
building->cost_wood = result->get_cell_int(13);
building->cost_stone = result->get_cell_int(14);
building->cost_iron = result->get_cell_int(15);
building->cost_mana = result->get_cell_int(16);
building->mod_max_food = result->get_cell_int(17);
building->mod_max_wood = result->get_cell_int(18);
building->mod_max_stone = result->get_cell_int(19);
building->mod_max_iron = result->get_cell_int(20);
building->mod_max_mana = result->get_cell_int(21);
building->mod_rate_food = result->get_cell_double(22);
building->mod_rate_wood = result->get_cell_double(23);
building->mod_rate_stone = result->get_cell_double(24);
building->mod_rate_iron = result->get_cell_double(25);
building->mod_rate_mana = result->get_cell_double(26);
building->mod_percent_food = result->get_cell_int(27);
building->mod_percent_wood = result->get_cell_int(28);
building->mod_percent_stone = result->get_cell_int(29);
building->mod_percent_iron = result->get_cell_int(30);
building->mod_percent_mana = result->get_cell_int(31);
building->assignment1 = result->get_cell_int(32);
building->assignment2 = result->get_cell_int(33);
building->assignment3 = result->get_cell_int(34);
building->assignment4 = result->get_cell_int(35);
building->assignment5 = result->get_cell_int(36);
building->req_tech = result->get_cell_int(37);
building->tech_group = result->get_cell_int(38);
building->tech_secondary_group = result->get_cell_int(39);
}
void BuildingNode::create_table() {
Ref<TableBuilder> tb = get_table_builder();
tb->create_table(BUILDING_TABLE_NAME);
tb->integer("id", 11)->auto_increment()->next_row();
tb->varchar("name", 200)->not_null()->next_row();
tb->varchar("description", 500)->not_null()->next_row();
tb->varchar("icon", 500)->not_null()->next_row();
tb->integer("rank", 11)->not_null()->next_row();
tb->integer("next_rank", 11)->not_null()->next_row();
tb->integer("time_to_build", 11)->not_null()->next_row();
tb->integer("creates", 11)->not_null()->defval("0")->next_row();
tb->integer("num_creates", 11)->not_null()->defval("0")->next_row();
tb->integer("score", 11)->not_null()->next_row();
tb->integer("defense", 11)->not_null()->next_row();
tb->integer("ability", 11)->not_null()->defval("0")->next_row();
tb->integer("cost_food", 11)->not_null()->next_row();
tb->integer("cost_wood", 11)->not_null()->next_row();
tb->integer("cost_stone", 11)->not_null()->next_row();
tb->integer("cost_iron", 11)->not_null()->next_row();
tb->integer("cost_mana", 11)->not_null()->next_row();
tb->integer("mod_max_food", 11)->not_null()->defval("0")->next_row();
tb->integer("mod_max_wood", 11)->not_null()->defval("0")->next_row();
tb->integer("mod_max_stone", 11)->not_null()->defval("0")->next_row();
tb->integer("mod_max_iron", 11)->not_null()->defval("0")->next_row();
tb->integer("mod_max_mana", 11)->not_null()->defval("0")->next_row();
tb->real_double("mod_rate_food")->not_null()->defval("0")->next_row();
tb->real_double("mod_rate_wood")->not_null()->defval("0")->next_row();
tb->real_double("mod_rate_stone")->not_null()->defval("0")->next_row();
tb->real_double("mod_rate_iron")->not_null()->defval("0")->next_row();
tb->real_double("mod_rate_mana")->not_null()->defval("0")->next_row();
tb->integer("mod_percent_food", 11)->not_null()->defval("0")->next_row();
tb->integer("mod_percent_wood", 11)->not_null()->defval("0")->next_row();
tb->integer("mod_percent_stone", 11)->not_null()->defval("0")->next_row();
tb->integer("mod_percent_iron", 11)->not_null()->defval("0")->next_row();
tb->integer("mod_percent_mana", 11)->not_null()->defval("0")->next_row();
tb->integer("assignment1", 11)->not_null()->defval("0")->next_row();
tb->integer("assignment2", 11)->not_null()->defval("0")->next_row();
tb->integer("assignment3", 11)->not_null()->defval("0")->next_row();
tb->integer("assignment4", 11)->not_null()->defval("0")->next_row();
tb->integer("assignment5", 11)->not_null()->defval("0")->next_row();
tb->integer("req_tech", 11)->not_null()->defval("0")->next_row();
tb->integer("tech_group", 11)->not_null()->defval("0")->next_row();
tb->integer("tech_secondary_group", 11)->not_null()->defval("0")->next_row();
tb->primary_key("id");
tb->ccreate_table();
tb->run_query();
//tb->print();
}
void BuildingNode::drop_table() {
Ref<TableBuilder> tb = get_table_builder();
tb->drop_table_if_exists(BUILDING_TABLE_NAME)->cdrop_table();
tb->run_query();
}
void BuildingNode::create_default_entries() {
String table_columns = "id, name, description, icon, rank, next_rank, time_to_build, creates, num_creates, score, defense, ability, cost_food, cost_wood, cost_stone, cost_iron, cost_mana, mod_max_food, mod_max_wood, mod_max_stone, mod_max_iron, mod_max_mana, mod_rate_food, mod_rate_wood, mod_rate_stone, mod_rate_iron, mod_rate_mana, mod_percent_food, mod_percent_wood, mod_percent_stone, mod_percent_iron, mod_percent_mana, assignment1, assignment2, assignment3, assignment4, assignment5, req_tech, tech_group, tech_secondary_group";
Ref<QueryBuilder> qb = get_query_builder();
qb->begin_transaction()->nl();
qb->insert(BUILDING_TABLE_NAME, table_columns)->nl()->w("VALUES(1, 'empty', '', 'empty/empty.png', 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)")->end_command()->nl();
qb->insert(BUILDING_TABLE_NAME, table_columns)->nl()->w("VALUES(2, 'Build in Progress', '', 'bip/bip.png', 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)")->end_command()->nl();
qb->insert(BUILDING_TABLE_NAME, table_columns)->nl()->w("VALUES(3, 'Corn Field', 'Produces food.', 'corn_field/r1.png', 1, 7, 20, 0, 0, 20, 1, 0, 60, 100, 10, 5, 0, 0, 0, 0, 0, 0, 0.01, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 4, 3, 0, 0, 2, 3)")->end_command()->nl();
qb->insert(BUILDING_TABLE_NAME, table_columns)->nl()->w("VALUES(4, 'Lumber Mill', 'Your main wood producing building.', 'lumber_mill/r1.png', 1, 0, 1000, 0, 0, 20, 0, 0, 30, 40, 50, 10, 0, 0, 0, 0, 0, 0, 0, 0.01, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 1, 2)")->end_command()->nl();
qb->insert(BUILDING_TABLE_NAME, table_columns)->nl()->w("VALUES(5, 'Stone Mine', 'Your main stone producing building.', 'stone_mine/r1.png', 1, 0, 1000, 2, 20, 0, 0, 0, 30, 50, 20, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0.01, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)")->end_command()->nl();
qb->insert(BUILDING_TABLE_NAME, table_columns)->nl()->w("VALUES(6, 'House', 'Can create villagers.', 'house/r1.png', 1, 0, 20, 1, 10, 0, 0, 0, 50, 70, 30, 5, 0, 0, 0, 0, 0, 0, -0.005, -0.001, -0.001, -0.001, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)")->end_command()->nl();
qb->insert(BUILDING_TABLE_NAME, table_columns)->nl()->w("VALUES(7, 'Corn Field', '', 'corn_field/r2.png', 2, 0, 20, 0, 0, 0, 0, 0, 40, 60, 20, 10, 0, 0, 0, 0, 0, 0, 0.2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 0, 0, 0, 2, 0, 0)")->end_command()->nl();
qb->insert(BUILDING_TABLE_NAME, table_columns)->nl()->w("VALUES(8, 'Farm', 'Creates villagers.', 'farm/r1.png', 1, 0, 80, 1, 20, 0, 0, 0, 50, 60, 10, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)")->end_command()->nl();
qb->insert(BUILDING_TABLE_NAME, table_columns)->nl()->w("VALUES(9, 'Iron Mine', 'Your main iron producing building.', 'iron_mine/r1.png', 1, 0, 1000, 2, 100000, 0, 0, 0, 70, 30, 70, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.01, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0)")->end_command()->nl();
qb->insert(BUILDING_TABLE_NAME, table_columns)->nl()->w("VALUES(10, 'School', 'School', 'school/r1.png', 1, 0, 60, 2, 60, 0, 0, 0, 300, 300, 300, 300, 20, 0, 0, 0, 0, 0, 0.001, 0.001, 0.001, 0.001, 0.001, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 1, 2)")->end_command()->nl();
qb->commit();
qb->run_query();
//qb->print();
}
BuildingNode *BuildingNode::get_singleton() {
return _self;
}
BuildingNode::BuildingNode() :
AdminNode() {
if (_self) {
printf("BuildingNode::BuildingNode(): Error! self is not null!/n");
}
_self = this;
}
BuildingNode::~BuildingNode() {
if (_self == this) {
_self = nullptr;
}
}
BuildingNode *BuildingNode::_self = nullptr;