mirror of
https://github.com/Relintai/mourne_rcpp_fw.git
synced 2024-12-27 23:17:11 +01:00
1006 lines
21 KiB
PHP
Executable File
1006 lines
21 KiB
PHP
Executable File
<?php
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$this->load->helper('url');
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$this->load->helper('form');
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$link_back = 'admin/item_tool';
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$attr_drop = 'class="drop"';
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$attr_name = array(
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'name' => 'name',
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'class' => 'input');
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$attr_icon = array(
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'name' => 'icon',
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'class' => 'input');
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//quality
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//names!
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$opt_quality = array(
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'0' => 'Really Poor',
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'1' => 'Poor',
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'2' => 'Good',
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'3' => 'Great',
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'4' => 'Epic',
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'5' => 'Legendary',
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'6' => 'OMG');
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$attr_itemlevel = array(
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'name' => 'itemlevel',
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'class' => 'input');
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$attr_stack = array(
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'name' => 'stack',
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'class' => 'input');
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//type
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$opt_type = array(
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'0' => 'None',
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'1' => 'Equipment',
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'2' => 'Consumable',
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'3' => 'Quest Item');
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//subtype note: spaces in between the numbers are intentional! (to minimize human error)
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$opt_subtype = array(
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'0' => 'none',
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'Equipment' => array(
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'0' => 'Head 0',
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'1' => 'Neck 1',
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'2' => 'Shoulder 2',
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'3' => 'Back 3',
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'4' => 'Chest 4',
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'5' => 'Shirt 5',
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'6' => 'Tabard 6',
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'7' => 'Bracers 7',
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'8' => 'Gloves 8',
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'9' => 'Belt 9',
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'10' => 'Legs 10',
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'11' => 'Foots 11',
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'12' => 'Ring 12',
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'14' => 'Trinket 14',
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'16' => 'Weapon 16',
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'19' => 'ammo 19'));
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//subtype
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$opt_subsubtype = array(
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'0' => 'none',
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'weapon' => array(
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'1' => '2h Mace'),
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'Equipment' => array(
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'0' => 'none 0',
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'1' => 'Cloth 1',
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'2' => 'Leather 2',
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'3' => 'Mail 3',
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'4' => 'Plate 4'),
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'Weapon' => array(
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'1' => 'Staff 1',
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'2' => 'Dagger One Hand 2',
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'3' => 'Dagger Main Hand 3',
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'4' => 'Dagger Off Hand 4',
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'5' => 'Mace One Hand 5',
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'6' => 'Mace Main Hand 6',
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'7' => 'Mace Off Hand 7',
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'8' => 'Mace Two Hand 8',
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'9' => 'Axe One Hand 9',
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'10' => 'Axe Main Hand 10',
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'11' => 'Axe Off Hand 11',
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'12' => 'Axe Two Hand 12',
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'13' => 'Sword One Hand 13',
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'14' => 'Sword Main Hand 14',
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'15' => 'Sword Off Hand 15',
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'16' => 'Sword Two Hand 16',
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'17' => 'Bow 17',
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'18' => 'Crossbow 18',
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'19' => 'Gun 19'));
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$attr_sell_price = array(
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'name' => 'sell_price',
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'class' => 'input');
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$attr_buy_price = array(
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'name' => 'buy_price',
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'class' => 'input');
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$attr_text = array(
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'name' => 'text',
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'rows' => '5',
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'cols' => '50',
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'class' => 'textarea');
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//soulbound
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$opt_soulbound = array(
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'0' => 'No',
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'1' => 'BoE',
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'2' => 'BoP');
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//spell (from controller)
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//proc (from controller)
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$attr_req_level = array(
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'name' => 'req_level',
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'class' => 'input');
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$opt_req_class = array(
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'0' => 'All',
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'1' => 'Warrior',
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'2' => 'Rogue',
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'3' => 'Archer');
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$attr_nomod_max_health = array(
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'name' => 'nomod_max_health',
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'class' => 'input');
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$attr_nomod_max_mana = array(
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'name' => 'nomod_max_mana',
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'class' => 'input');
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$attr_percent_max_health = array(
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'name' => 'percent_max_health',
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'class' => 'input');
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$attr_percent_max_mana = array(
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'name' => 'percent_max_mana',
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'class' => 'input');
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$attr_nomod_agility = array(
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'name' => 'nomod_agility',
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'class' => 'input');
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$attr_nomod_strength = array(
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'name' => 'nomod_strength',
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'class' => 'input');
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$attr_nomod_stamina = array(
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'name' => 'nomod_stamina',
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'class' => 'input');
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$attr_nomod_intellect = array(
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'name' => 'nomod_intellect',
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'class' => 'input');
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$attr_nomod_spirit = array(
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'name' => 'nomod_spirit',
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'class' => 'input');
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$attr_percent_agility = array(
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'name' => 'percent_agility',
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'class' => 'input');
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$attr_percent_strength = array(
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'name' => 'percent_strength',
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'class' => 'input');
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$attr_percent_stamina = array(
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'name' => 'percent_stamina',
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'class' => 'input');
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$attr_percent_intellect = array(
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'name' => 'percent_intellect',
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'class' => 'input');
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$attr_percent_spirit = array(
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'name' => 'percent_spirit',
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'class' => 'input');
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$attr_nomod_attackpower = array(
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'name' => 'nomod_attackpower',
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'class' => 'input');
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$attr_percent_attackpower = array(
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'name' => 'percent_attackpower',
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'class' => 'input');
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$attr_nomod_armor = array(
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'name' => 'nomod_armor',
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'class' => 'input');
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$attr_percent_armor = array(
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'name' => 'percent_armor',
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'class' => 'input');
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$attr_nomod_dodge = array(
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'name' => 'nomod_dodge',
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'class' => 'input');
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$attr_nomod_parry = array(
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'name' => 'nomod_parry',
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'class' => 'input');
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$attr_hit = array(
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'name' => 'hit',
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'class' => 'input');
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$attr_nomod_crit = array(
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'name' => 'nomod_crit',
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'class' => 'input');
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$attr_nomod_damage_min = array(
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'name' => 'nomod_damage_min',
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'class' => 'input');
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$attr_nomod_damage_max = array(
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'name' => 'nomod_damage_max',
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'class' => 'input');
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$attr_percent_damage_min = array(
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'name' => 'percent_damage_min',
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'class' => 'input');
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$attr_percent_damage_max = array(
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'name' => 'percent_damage_max',
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'class' => 'input');
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$attr_nomod_ranged_damage_min = array(
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'name' => 'nomod_ranged_damage_min',
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'class' => 'input');
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$attr_nomod_ranged_damage_max = array(
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'name' => 'nomod_ranged_damage_max',
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'class' => 'input');
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$attr_percent_ranged_damage_min = array(
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'name' => 'percent_ranged_damage_min',
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'class' => 'input');
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$attr_percent_ranged_damage_max = array(
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'name' => 'percent_ranged_damage_max',
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'class' => 'input');
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$attr_nomod_heal_min = array(
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'name' => 'nomod_heal_min',
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'class' => 'input');
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$attr_nomod_heal_max = array(
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'name' => 'nomod_heal_max',
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'class' => 'input');
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$attr_percent_heal_min = array(
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'name' => 'percent_heal_min',
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'class' => 'input');
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$attr_percent_heal_max = array(
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'name' => 'percent_heal_max',
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'class' => 'input');
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$attr_life_leech = array(
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'name' => 'life_leech',
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'class' => 'input');
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$attr_mana_leech = array(
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'name' => 'mana_leech',
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'class' => 'input');
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$attr_level_modifier = array(
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'name' => 'level_modifier',
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'class' => 'input');
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$attr_level_modifier_max = array(
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'name' => 'level_modifier_max',
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'class' => 'input');
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$attr_data1 = array(
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'name' => 'data1',
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'class' => 'input');
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$attr_data2 = array(
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'name' => 'data2',
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'class' => 'input');
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$attr_submit = array(
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'name' => 'submit',
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'value' => 'Submit',
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'class' => 'submit');
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if ($new)
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{
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//set every value with set_value()
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$link_form = 'admin/items';
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//template effect goes from controller
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$attr_name['value'] = set_value('name');
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$attr_icon['value'] = set_value('icon');
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//quality
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$attr_itemlevel['value'] = set_value('itemlevel');
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$attr_stack['value'] = set_value('stack');
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//type
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//subtype
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//subsubtype
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$attr_sell_price['value'] = set_value('sell_price');
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$attr_buy_price['value'] = set_value('buy_price');
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$attr_text['value'] = set_value('text');
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//soulbound
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//spell
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//proc
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$attr_req_level['value'] = set_value('req_level');
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$attr_req_class['value'] = set_value('req_class');
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$attr_nomod_max_health['value'] = set_value('nomod_max_health');
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$attr_nomod_max_mana['value'] = set_value('nomod_max_mana');
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$attr_percent_max_health['value'] = set_value('percent_max_health');
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$attr_percent_max_mana['value'] = set_value('percent_max_mana');
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$attr_nomod_agility['value'] = set_value('nomod_agility');
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$attr_nomod_strength['value'] = set_value('nomod_strength');
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$attr_nomod_stamina['value'] = set_value('nomod_stamina');
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$attr_nomod_intellect['value'] = set_value('nomod_intellect');
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$attr_nomod_spirit['value'] = set_value('nomod_spirit');
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$attr_percent_agility['value'] = set_value('percent_agility');
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$attr_percent_strength['value'] = set_value('percent_strength');
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$attr_percent_stamina['value'] = set_value('percent_stamina');
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$attr_percent_intellect['value'] = set_value('percent_intellect');
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$attr_percent_spirit['value'] = set_value('percent_spirit');
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$attr_nomod_attackpower['value'] = set_value('nomod_attackpower');
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$attr_percent_attackpower['value'] = set_value('percent_attackpower');
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$attr_nomod_armor['value'] = set_value('nomod_armor');
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$attr_percent_armor['value'] = set_value('percent_armor');
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$attr_nomod_dodge['value'] = set_value('nomod_dodge');
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$attr_nomod_parry['value'] = set_value('nomod_parry');
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$attr_hit['value'] = set_value('hit');
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$attr_nomod_crit['value'] = set_value('nomod_crit');
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$attr_nomod_damage_min['value'] = set_value('nomod_damage_min');
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$attr_nomod_damage_max['value'] = set_value('nomod_damage_max');
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$attr_percent_damage_min['value'] = set_value('percent_damage_min');
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$attr_percent_damage_max['value'] = set_value('percent_damage_max');
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$attr_nomod_ranged_damage_min['value'] = set_value('nomod_ranged_damage_min');
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$attr_nomod_ranged_damage_max['value'] = set_value('nomod_ranged_damage_max');
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$attr_percent_ranged_damage_min['value'] = set_value('percent_ranged_damage_min');
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$attr_percent_ranged_damage_max['value'] = set_value('percent_ranged_damage_max');
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$attr_nomod_heal_min['value'] = set_value('nomod_heal_min');
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$attr_nomod_heal_max['value'] = set_value('nomod_heal_max');
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$attr_percent_heal_min['value'] = set_value('percent_heal_min');
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$attr_percent_heal_max['value'] = set_value('percent_heal_max');
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$attr_life_leech['value'] = set_value('life_leech');
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$attr_mana_leech['value'] = set_value('mana_leech');
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$attr_level_modifier['value'] = set_value('level_modifier');
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$attr_level_modifier_max['value'] = set_value('level_modifier_max');
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$attr_data1['value'] = set_value('data1');
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$attr_data2['value'] = set_value('data2');
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}
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else
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{
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//set every value from data sent
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$link_form = 'admin/items/' . $item['id'];
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//template effect goes from controller
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$attr_name['value'] = $item['name'];
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$attr_icon['value'] = $item['icon'];
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$selquality = $item['quality'];
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$attr_itemlevel['value'] = $item['itemlevel'];
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$attr_stack['value'] = $item['stack'];
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$seltype = $item['type'];
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$selsubtype = $item['subtype'];
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$selsubsubtype = $item['subsubtype'];
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$attr_sell_price['value'] = $item['sell_price'];
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$attr_buy_price['value'] = $item['buy_price'];
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$attr_text['value'] = $item['text'];
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$selsoulbound = $item['soulbound'];
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$selspell = $item['spell'];
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$selproc = $item['proc'];
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$attr_req_level['value'] = $item['req_level'];
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$attr_req_class['value'] = $item['req_class'];
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$attr_nomod_max_health['value'] = $item['nomod_max_health'];
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$attr_nomod_max_mana['value'] = $item['nomod_max_mana'];
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$attr_percent_max_health['value'] = $item['percent_max_health'];
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$attr_percent_max_mana['value'] = $item['percent_max_mana'];
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$attr_nomod_agility['value'] = $item['nomod_agility'];
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$attr_nomod_strength['value'] = $item['nomod_strength'];
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$attr_nomod_stamina['value'] = $item['nomod_stamina'];
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$attr_nomod_intellect['value'] = $item['nomod_intellect'];
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$attr_nomod_spirit['value'] = $item['nomod_spirit'];
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$attr_percent_agility['value'] = $item['percent_agility'];
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$attr_percent_strength['value'] = $item['percent_strength'];
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$attr_percent_stamina['value'] = $item['percent_stamina'];
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$attr_percent_intellect['value'] = $item['percent_intellect'];
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$attr_percent_spirit['value'] = $item['percent_spirit'];
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$attr_nomod_attackpower['value'] = $item['nomod_attackpower'];
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$attr_percent_attackpower['value'] = $item['percent_attackpower'];
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$attr_nomod_armor['value'] = $item['nomod_armor'];
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$attr_percent_armor['value'] = $item['percent_armor'];
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$attr_nomod_dodge['value'] = $item['nomod_dodge'];
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$attr_nomod_parry['value'] = $item['nomod_parry'];
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$attr_hit['value'] = $item['hit'];
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$attr_nomod_crit['value'] = $item['nomod_crit'];
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$attr_nomod_damage_min['value'] = $item['nomod_damage_min'];
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$attr_nomod_damage_max['value'] = $item['nomod_damage_max'];
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$attr_percent_damage_min['value'] = $item['percent_damage_min'];
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$attr_percent_damage_max['value'] = $item['percent_damage_max'];
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$attr_nomod_ranged_damage_min['value'] = $item['nomod_ranged_damage_min'];
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$attr_nomod_ranged_damage_max['value'] = $item['nomod_ranged_damage_max'];
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$attr_percent_ranged_damage_min['value'] = $item['percent_ranged_damage_min'];
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$attr_percent_ranged_damage_max['value'] = $item['percent_ranged_damage_max'];
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$attr_nomod_heal_min['value'] = $item['nomod_heal_min'];
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$attr_nomod_heal_max['value'] = $item['nomod_heal_max'];
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$attr_percent_heal_min['value'] = $item['percent_heal_min'];
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$attr_percent_heal_max['value'] = $item['percent_heal_max'];
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$attr_life_leech['value'] = $item['life_leech'];
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$attr_mana_leech['value'] = $item['mana_leech'];
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$attr_level_modifier['value'] = $item['level_modifier'];
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$attr_level_modifier_max['value'] = $item['level_modifier_max'];
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$attr_data1['value'] = $item['data1'];
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$attr_data2['value'] = $item['data2'];
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}
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?>
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<div class="back">
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<a href="<?=site_url($link_back); ?>"><-- Back</a>
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</div>
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<div class="action">
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<?php if ($new): ?>
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Creating!
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<?php else: ?>
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Editing!
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<?php endif; ?>
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</div>
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<?=validation_errors(); ?>
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<?=form_open($link_form); ?>
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<div class="row_edit">
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<div class="edit_name">
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Name:
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</div>
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<div class="edit_input">
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<?=form_input($attr_name); ?>
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</div>
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</div>
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<div class="row_edit">
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<div class="edit_name">
|
|
Icon:
|
|
</div>
|
|
<div class="edit_input">
|
|
<?=form_input($attr_icon); ?>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="edit_spacer"></div>
|
|
|
|
<div class="row_edit">
|
|
<div class="edit_name">
|
|
Quality:
|
|
</div>
|
|
<div class="edit_input">
|
|
<?=form_dropdown('quality', $opt_quality, $selquality, $attr_drop); ?>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="row_edit">
|
|
<div class="edit_name">
|
|
Itemlevel:
|
|
</div>
|
|
<div class="edit_input">
|
|
<?=form_input($attr_itemlevel); ?>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="row_edit">
|
|
<div class="edit_name">
|
|
Stack:
|
|
</div>
|
|
<div class="edit_input">
|
|
<?=form_input($attr_stack); ?>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="row_edit">
|
|
<div class="edit_name">
|
|
Type:
|
|
</div>
|
|
<div class="edit_input">
|
|
<?=form_dropdown('type', $opt_type, $seltype, $attr_drop); ?>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="row_edit">
|
|
<div class="edit_name">
|
|
Subtype:
|
|
</div>
|
|
<div class="edit_input">
|
|
<?=form_dropdown('subtype', $opt_subtype, $selsubtype, $attr_drop); ?>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="row_edit">
|
|
<div class="edit_name">
|
|
Subsubtype:
|
|
</div>
|
|
<div class="edit_input">
|
|
<?=form_dropdown('subsubtype', $opt_subsubtype, $selsubsubtype, $attr_drop); ?>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="row_edit">
|
|
<div class="edit_name">
|
|
Sell Price:
|
|
</div>
|
|
<div class="edit_input">
|
|
<?=form_input($attr_sell_price); ?>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="row_edit">
|
|
<div class="edit_name">
|
|
Buy Price:
|
|
</div>
|
|
<div class="edit_input">
|
|
<?=form_input($attr_buy_price); ?>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="row_edit_textbox">
|
|
<div class="edit_name">
|
|
Text:
|
|
</div>
|
|
<div class="edit_input">
|
|
<?=form_textarea($attr_text); ?>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="row_edit">
|
|
<div class="edit_name">
|
|
Soulbound:
|
|
</div>
|
|
<div class="edit_input">
|
|
<?=form_dropdown('soulbound', $opt_soulbound, $selsoulbound, $attr_drop); ?>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="row_edit">
|
|
<div class="edit_name">
|
|
Spell:
|
|
</div>
|
|
<div class="edit_input">
|
|
<?=form_dropdown('spell', $optspell, $selspell, $attr_drop); ?>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="row_edit">
|
|
<div class="edit_name">
|
|
Proc:
|
|
</div>
|
|
<div class="edit_input">
|
|
<?=form_dropdown('proc', $optproc, $selproc, $attr_drop); ?>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="row_edit">
|
|
<div class="edit_name">
|
|
Req Level:
|
|
</div>
|
|
<div class="edit_input">
|
|
<?=form_input($attr_req_level); ?>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="row_edit">
|
|
<div class="edit_name">
|
|
Req Class:
|
|
</div>
|
|
<div class="edit_input">
|
|
<?=form_dropdown('req_clas', $opt_req_class, $selreqclass, $attr_drop); ?>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="edit_spacer"></div>
|
|
|
|
<div class="row_edit">
|
|
<div class="edit_name">
|
|
Nomod Max Health:
|
|
</div>
|
|
<div class="edit_input">
|
|
<?=form_input($attr_nomod_max_health); ?>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="row_edit">
|
|
<div class="edit_name">
|
|
Nomod Max Mana:
|
|
</div>
|
|
<div class="edit_input">
|
|
<?=form_input($attr_nomod_max_mana); ?>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="row_edit">
|
|
<div class="edit_name">
|
|
Percent Max Health:
|
|
</div>
|
|
<div class="edit_input">
|
|
<?=form_input($attr_percent_max_health); ?>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="row_edit">
|
|
<div class="edit_name">
|
|
Percent Max Mana:
|
|
</div>
|
|
<div class="edit_input">
|
|
<?=form_input($attr_percent_max_mana); ?>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="edit_spacer"></div>
|
|
|
|
<div class="row_edit">
|
|
<div class="edit_name">
|
|
Nomod Agility:
|
|
</div>
|
|
<div class="edit_input">
|
|
<?=form_input($attr_nomod_agility); ?>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="row_edit">
|
|
<div class="edit_name">
|
|
Nomod Strength:
|
|
</div>
|
|
<div class="edit_input">
|
|
<?=form_input($attr_nomod_strength); ?>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="row_edit">
|
|
<div class="edit_name">
|
|
Nomod Stamina:
|
|
</div>
|
|
<div class="edit_input">
|
|
<?=form_input($attr_nomod_stamina); ?>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="row_edit">
|
|
<div class="edit_name">
|
|
Nomod Intellect:
|
|
</div>
|
|
<div class="edit_input">
|
|
<?=form_input($attr_nomod_intellect); ?>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="row_edit">
|
|
<div class="edit_name">
|
|
Nomod Spirit:
|
|
</div>
|
|
<div class="edit_input">
|
|
<?=form_input($attr_nomod_spirit); ?>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="edit_spacer"></div>
|
|
|
|
<div class="row_edit">
|
|
<div class="edit_name">
|
|
Percent Agility:
|
|
</div>
|
|
<div class="edit_input">
|
|
<?=form_input($attr_percent_agility); ?>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="row_edit">
|
|
<div class="edit_name">
|
|
Percent Strength:
|
|
</div>
|
|
<div class="edit_input">
|
|
<?=form_input($attr_percent_strength); ?>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="row_edit">
|
|
<div class="edit_name">
|
|
Percent Stamina:
|
|
</div>
|
|
<div class="edit_input">
|
|
<?=form_input($attr_percent_stamina); ?>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="row_edit">
|
|
<div class="edit_name">
|
|
Percent Intellect:
|
|
</div>
|
|
<div class="edit_input">
|
|
<?=form_input($attr_percent_intellect); ?>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="row_edit">
|
|
<div class="edit_name">
|
|
Percent Spirit:
|
|
</div>
|
|
<div class="edit_input">
|
|
<?=form_input($attr_percent_spirit); ?>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="edit_spacer"></div>
|
|
|
|
<div class="row_edit">
|
|
<div class="edit_name">
|
|
Nomod Attackpower:
|
|
</div>
|
|
<div class="edit_input">
|
|
<?=form_input($attr_nomod_attackpower); ?>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="row_edit">
|
|
<div class="edit_name">
|
|
Percent Attackpower:
|
|
</div>
|
|
<div class="edit_input">
|
|
<?=form_input($attr_percent_attackpower); ?>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="edit_spacer"></div>
|
|
|
|
<div class="row_edit">
|
|
<div class="edit_name">
|
|
Nomod Armor:
|
|
</div>
|
|
<div class="edit_input">
|
|
<?=form_input($attr_nomod_armor); ?>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="row_edit">
|
|
<div class="edit_name">
|
|
Percent Armor:
|
|
</div>
|
|
<div class="edit_input">
|
|
<?=form_input($attr_percent_armor); ?>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="row_edit">
|
|
<div class="edit_name">
|
|
Nomod Dodge:
|
|
</div>
|
|
<div class="edit_input">
|
|
<?=form_input($attr_nomod_dodge); ?>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="row_edit">
|
|
<div class="edit_name">
|
|
Nomod Parry:
|
|
</div>
|
|
<div class="edit_input">
|
|
<?=form_input($attr_nomod_parry); ?>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="row_edit">
|
|
<div class="edit_name">
|
|
Hit:
|
|
</div>
|
|
<div class="edit_input">
|
|
<?=form_input($attr_hit); ?>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="row_edit">
|
|
<div class="edit_name">
|
|
Nomod Crit:
|
|
</div>
|
|
<div class="edit_input">
|
|
<?=form_input($attr_nomod_crit); ?>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="edit_spacer"></div>
|
|
|
|
<div class="row_edit">
|
|
<div class="edit_name">
|
|
Nomod Damage Min:
|
|
</div>
|
|
<div class="edit_input">
|
|
<?=form_input($attr_nomod_damage_min); ?>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="row_edit">
|
|
<div class="edit_name">
|
|
Nomod Damage Max:
|
|
</div>
|
|
<div class="edit_input">
|
|
<?=form_input($attr_nomod_damage_max); ?>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="edit_spacer"></div>
|
|
|
|
<div class="row_edit">
|
|
<div class="edit_name">
|
|
Percent Damage Min:
|
|
</div>
|
|
<div class="edit_input">
|
|
<?=form_input($attr_percent_damage_min); ?>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="row_edit">
|
|
<div class="edit_name">
|
|
Percent Damage Max:
|
|
</div>
|
|
<div class="edit_input">
|
|
<?=form_input($attr_percent_damage_max); ?>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="edit_spacer"></div>
|
|
|
|
<div class="row_edit">
|
|
<div class="edit_name">
|
|
Nomod Ranged Damage Min:
|
|
</div>
|
|
<div class="edit_input">
|
|
<?=form_input($attr_nomod_ranged_damage_min); ?>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="row_edit">
|
|
<div class="edit_name">
|
|
Nomod Ranged Damage Max:
|
|
</div>
|
|
<div class="edit_input">
|
|
<?=form_input($attr_nomod_ranged_damage_max); ?>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="edit_spacer"></div>
|
|
|
|
<div class="row_edit">
|
|
<div class="edit_name">
|
|
Percent Ranged Damage Min:
|
|
</div>
|
|
<div class="edit_input">
|
|
<?=form_input($attr_percent_ranged_damage_min); ?>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="row_edit">
|
|
<div class="edit_name">
|
|
Percent Ranged Damage Max:
|
|
</div>
|
|
<div class="edit_input">
|
|
<?=form_input($attr_percent_ranged_damage_max); ?>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="edit_spacer"></div>
|
|
|
|
<div class="row_edit">
|
|
<div class="edit_name">
|
|
Nomod Heal Min:
|
|
</div>
|
|
<div class="edit_input">
|
|
<?=form_input($attr_nomod_heal_min); ?>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="row_edit">
|
|
<div class="edit_name">
|
|
Nomod Heal Max:
|
|
</div>
|
|
<div class="edit_input">
|
|
<?=form_input($attr_nomod_heal_max); ?>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="edit_spacer"></div>
|
|
|
|
<div class="row_edit">
|
|
<div class="edit_name">
|
|
Percent Heal Min:
|
|
</div>
|
|
<div class="edit_input">
|
|
<?=form_input($attr_percent_heal_min); ?>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="row_edit">
|
|
<div class="edit_name">
|
|
Percent Heal Max:
|
|
</div>
|
|
<div class="edit_input">
|
|
<?=form_input($attr_percent_heal_max); ?>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="edit_spacer"></div>
|
|
|
|
<div class="row_edit">
|
|
<div class="edit_name">
|
|
Life Leech:
|
|
</div>
|
|
<div class="edit_input">
|
|
<?=form_input($attr_life_leech); ?>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="row_edit">
|
|
<div class="edit_name">
|
|
Mana Leech:
|
|
</div>
|
|
<div class="edit_input">
|
|
<?=form_input($attr_mana_leech); ?>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="edit_spacer"></div>
|
|
|
|
<div class="row_edit">
|
|
<div class="edit_name">
|
|
Level Modifier:
|
|
</div>
|
|
<div class="edit_input">
|
|
<?=form_input($attr_level_modifier); ?>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="row_edit">
|
|
<div class="edit_name">
|
|
Level Modifier Max:
|
|
</div>
|
|
<div class="edit_input">
|
|
<?=form_input($attr_level_modifier_max); ?>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="edit_spacer"></div>
|
|
|
|
<div class="row_edit">
|
|
<div class="edit_name">
|
|
Data1:
|
|
</div>
|
|
<div class="edit_input">
|
|
<?=form_input($attr_data1); ?>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="row_edit">
|
|
<div class="edit_name">
|
|
Data2:
|
|
</div>
|
|
<div class="edit_input">
|
|
<?=form_input($attr_data2); ?>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="edit_submit">
|
|
<?=form_submit($attr_submit); ?>
|
|
</div>
|
|
<?=form_close(); ?>
|