mirror of
https://github.com/Relintai/mourne_rcpp_fw.git
synced 2024-12-23 21:16:50 +01:00
194 lines
3.9 KiB
PHP
Executable File
194 lines
3.9 KiB
PHP
Executable File
<?php
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class Village_model extends MO_Model
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{
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function __construct()
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{
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parent::__construct();
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}
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function apply_settings($data)
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{
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if ($data['ai'])
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$ai = 1;
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else
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$ai = 0;
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$sql = "UPDATE villages
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SET name='" . $data['name'] . "',
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ai_on = '$ai'
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WHERE id='" . $data['id'] . "'";
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$this->db->query($sql);
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}
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function get_village($id)
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{
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$sql = "SELECT * FROM villages WHERE id='$id'";
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$q = $this->db->query($sql);
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return $q->row_array();
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}
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function select_village($id, $userid)
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{
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//first check if villageid belongs to user
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$sql = "SELECT * FROM villages WHERE id='$id'";
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$q = $this->db->query($sql);
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if (!$q->num_rows())
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return;
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$res = $q->row_array();
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if ($res['userid'] != $userid)
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return;
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if ($res['selected'])
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return;
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$sql = "UPDATE villages SET selected='0' WHERE userid='$userid'";
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$this->db->query($sql);
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$sql = "UPDATE villages SET selected='1' WHERE id='$id'";
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$this->db->query($sql);
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}
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function get_villages($userid)
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{
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$sql = "SELECT * FROM villages WHERE userid='$userid' ORDER BY score DESC";
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$q = $this->db->query($sql);
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return $q->result_array();
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}
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function create_village($userid, $username, $posx = -1, $posy = -1)
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{
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//make all village unselected
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$sql = "UPDATE villages
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SET selected='0'
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WHERE userid='$userid'";
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$this->db->query($sql);
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$villagename = $username . "\'s village";
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$sql = "INSERT INTO villages VALUES(default, '$userid', '$villagename',
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default, '1', default, default, default, default, default, default)";
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$this->db->query($sql);
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//getting back id from newly created village
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$sql = "SELECT id FROM villages WHERE userid='$userid' AND selected='1'";
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$q = $this->db->query($sql);
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$res = $q->row_array();
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$id = $res['id'];
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//resources-> id, villageid, res[5], max_res[5], rate_res[5], last_updated
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$time = time();
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//make resources entry
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$sql = "INSERT INTO resources
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VALUES(default, '$id',
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default, default, default, default, default,
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default, default, default, default, default,
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default, default, default, default, default,
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default, default, default, default, default,
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default, default, default, default, default,
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'$time')";
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$this->db->query($sql);
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$found = FALSE;
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while(!$found)
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{
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//get a map coordinates
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//we should get 20x20 field
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//ids start with 1, max is 240
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$x_m_s = rand(1, 220);
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$y_m_s = rand(1, 220);
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$sql = "SELECT * FROM map
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WHERE (X >= '$x_m_s' AND X <= '" . ($x_m_s + 20) . "')
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AND (Y >= '$y_m_s' AND Y <= '" . ($y_m_s + 20) . "')";
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$q = $this->db->query($sql);
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$res = $q->result_array();
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foreach ($res as $row)
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{
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if ($row['type'] == 0)
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{
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$found = TRUE;
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$sql = "UPDATE map SET type='3', villageid='$id' WHERE id='" . $row['id'] . "'";
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$this->db->query($sql);
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break;
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}
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}
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}
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}
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//slotids range from 1 to parent::TOTAL_BUILDINGS!
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//slot 0 can be used for a wall or something
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function get_buildings($vid)
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{
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//tODO Empty slots
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//TODO query, get building info for empty spaces, and thats going to be pushed into empty
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//speces
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$sql = "SELECT * FROM buildings WHERE id='1'";
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$q = $this->db->query($sql);
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$space = $q->row_array();
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//this needs left join
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$sql = "SELECT * FROM village_buildings
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INNER JOIN buildings ON village_buildings.buildingid=buildings.id
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WHERE villageid='$vid' ORDER BY slotid ASC";
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$q = $this->db->query($sql);
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$res = $q->result_array();
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$new = FALSE;
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$j = 0;
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for ($i = 1; $i <= parent::TOTAL_BUILDINGS;$i++)
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{
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if (isset($res[$j]))
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{
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if ($res[$j]['slotid'] == $i)
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{
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$data[] = $res[$j];
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$j++;
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}
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else
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{
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$new = TRUE;
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}
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}
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else
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{
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$new = TRUE;
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}
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if ($new)
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{
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$data[] = $space;
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$new = FALSE;
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}
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}
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return $data;
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}
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}
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//nowhitesp
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