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https://github.com/Relintai/mourne_rcpp_fw.git
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125 lines
6.1 KiB
C++
125 lines
6.1 KiB
C++
#include "building_model.h"
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#include "core/database/database.h"
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#include "core/database/database_manager.h"
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#include "core/database/query_builder.h"
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#include "core/database/query_result.h"
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#include "core/database/table_builder.h"
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#include "core/hash/sha256.h"
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#define BUILDING_TABLE_NAME "buildings"
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void BuildingModel::create_table() {
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Ref<TableBuilder> tb = DatabaseManager::get_singleton()->ddb->get_table_builder();
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tb->create_table(BUILDING_TABLE_NAME);
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tb->integer("id", 11)->auto_increment()->next_row();
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tb->varchar("name", 200)->not_null()->next_row();
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tb->varchar("description", 500)->not_null()->next_row();
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tb->varchar("icon", 500)->not_null()->next_row();
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tb->integer("rank", 11)->not_null()->next_row();
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tb->integer("next_rank", 11)->not_null()->next_row();
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tb->integer("time_to_build", 11)->not_null()->next_row();
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tb->integer("creates", 11)->not_null()->defval("0")->next_row();
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tb->integer("num_creates", 11)->not_null()->defval("0")->next_row();
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tb->integer("score", 11)->not_null()->next_row();
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tb->integer("defense", 11)->not_null()->next_row();
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tb->integer("ability", 11)->not_null()->defval("0")->next_row();
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tb->integer("cost_food", 11)->not_null()->next_row();
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tb->integer("cost_wood", 11)->not_null()->next_row();
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tb->integer("cost_stone", 11)->not_null()->next_row();
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tb->integer("cost_iron", 11)->not_null()->next_row();
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tb->integer("cost_mana", 11)->not_null()->next_row();
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tb->integer("mod_max_food", 11)->not_null()->defval("0")->next_row();
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tb->integer("mod_max_wood", 11)->not_null()->defval("0")->next_row();
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tb->integer("mod_max_stone", 11)->not_null()->defval("0")->next_row();
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tb->integer("mod_max_iron", 11)->not_null()->defval("0")->next_row();
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tb->integer("mod_max_mana", 11)->not_null()->defval("0")->next_row();
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tb->real_double("mod_rate_food")->not_null()->defval("0")->next_row();
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tb->real_double("mod_rate_wood")->not_null()->defval("0")->next_row();
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tb->real_double("mod_rate_stone")->not_null()->defval("0")->next_row();
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tb->real_double("mod_rate_iron")->not_null()->defval("0")->next_row();
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tb->real_double("mod_rate_mana")->not_null()->defval("0")->next_row();
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tb->integer("mod_percent_food", 11)->not_null()->defval("0")->next_row();
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tb->integer("mod_percent_wood", 11)->not_null()->defval("0")->next_row();
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tb->integer("mod_percent_stone", 11)->not_null()->defval("0")->next_row();
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tb->integer("mod_percent_iron", 11)->not_null()->defval("0")->next_row();
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tb->integer("mod_percent_mana", 11)->not_null()->defval("0")->next_row();
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tb->integer("assignment1", 11)->not_null()->defval("0")->next_row();
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tb->integer("assignment2", 11)->not_null()->defval("0")->next_row();
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tb->integer("assignment3", 11)->not_null()->defval("0")->next_row();
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tb->integer("assignment4", 11)->not_null()->defval("0")->next_row();
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tb->integer("assignment5", 11)->not_null()->defval("0")->next_row();
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tb->integer("req_tech", 11)->not_null()->defval("0")->next_row();
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tb->integer("tech_group", 11)->not_null()->defval("0")->next_row();
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tb->integer("tech_secondary_group", 11)->not_null()->defval("0")->next_row();
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tb->primary_key("id");
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tb->ccreate_table();
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tb->run_query();
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//tb->print();
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}
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void BuildingModel::drop_table() {
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Ref<TableBuilder> tb = DatabaseManager::get_singleton()->ddb->get_table_builder();
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tb->drop_table_if_exists(BUILDING_TABLE_NAME)->cdrop_table();
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tb->run_query();
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}
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void BuildingModel::migrate() {
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drop_table();
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create_table();
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}
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void BuildingModel::add_default_data() {
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/*
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INSERT INTO `buildings` (`id`, `name`, `description`, `icon`, `rank`, `next_rank`, `time_to_build`, `creates`, `num_creates`, `score`, `defense`, `ability`, `cost_food`, `cost_wood`, `cost_stone`, `cost_iron`, `cost_mana`, `mod_max_food`, `mod_max_wood`, `mod_max_stone`, `mod_max_iron`, `mod_max_mana`, `mod_rate_food`, `mod_rate_wood`, `mod_rate_stone`, `mod_rate_iron`, `mod_rate_mana`, `mod_percent_food`, `mod_percent_wood`, `mod_percent_stone`, `mod_percent_iron`, `mod_percent_mana`, `assignment1`, `assignment2`, `assignment3`, `assignment4`, `assignment5`, `req_tech`, `tech_group`, `tech_secondary_group`) VALUES
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(1, 'empty', '', 'empty/empty.png', 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0),
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(2, 'Build in Progress', '', 'bip/bip.png', 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0),
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(3, 'Corn Field', 'Produces food.', 'corn_field/r1.png', 1, 7, 20, 0, 0, 20, 1, 0, 60, 100, 10, 5, 0, 0, 0, 0, 0, 0, 0.01, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 4, 3, 0, 0, 2, 3),
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(4, 'Lumber Mill', 'Your main wood producing building.', 'lumber_mill/r1.png', 1, 0, 1000, 0, 0, 20, 0, 0, 30, 40, 50, 10, 0, 0, 0, 0, 0, 0, 0, 0.01, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 1, 2),
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(5, 'Stone Mine', 'Your main stone producing building.', 'stone_mine/r1.png', 1, 0, 1000, 2, 20, 0, 0, 0, 30, 50, 20, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0.01, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0),
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(6, 'House', 'Can create villagers.', 'house/r1.png', 1, 0, 20, 1, 10, 0, 0, 0, 50, 70, 30, 5, 0, 0, 0, 0, 0, 0, -0.005, -0.001, -0.001, -0.001, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0),
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(7, 'Corn Field', '', 'corn_field/r2.png', 2, 0, 20, 0, 0, 0, 0, 0, 40, 60, 20, 10, 0, 0, 0, 0, 0, 0, 0.2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 0, 0, 0, 2, 0, 0),
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(8, 'Farm', 'Creates villagers.', 'farm/r1.png', 1, 0, 80, 1, 20, 0, 0, 0, 50, 60, 10, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0),
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(9, 'Iron Mine', 'Your main iron producing building.', 'iron_mine/r1.png', 1, 0, 1000, 2, 100000, 0, 0, 0, 70, 30, 70, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.01, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0),
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(10, 'School', 'School', 'school/r1.png', 1, 0, 60, 2, 60, 0, 0, 0, 300, 300, 300, 300, 20, 0, 0, 0, 0, 0, 0.001, 0.001, 0.001, 0.001, 0.001, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 1, 2);
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*/
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}
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BuildingModel *BuildingModel::get_singleton() {
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return _self;
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}
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BuildingModel::BuildingModel() :
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Object() {
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if (_self) {
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printf("BuildingModel::BuildingModel(): Error! self is not null!/n");
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}
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_self = this;
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}
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BuildingModel::~BuildingModel() {
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if (_self == this) {
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_self = nullptr;
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}
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}
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BuildingModel *BuildingModel::_self = nullptr;
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